Mutator: Void Reanimators

Void Reanimators wander the battlefield, bringing your enemies back to life.
| Difficulty points | 5 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
Void Reanimators will spawn 10 seconds after the first killed enemy unit from a random enemy building. Following Void Reanimators will spawn every 55 seconds. If you destroy all enemy buildings on the map, no Void Reanimators will spawn. Note that all-clearing Malwarfare and Void Launch does not stop them from spawning, because Suppression Towers and Launch Bays are indestructible enemy structures.
Void Reanimators have 200 HP and 200 Shields. They do not have an attack. There can only be a maximum of 4 Void Reanimators on the map. They only resurrect dead enemy units. Below is an image of a Void Reanimator:
Void Reanimators will try to revive the closest dead unit to them. They revive dead units at different speeds, depending on their supply cost. This is detailed below:
| Supply Cost | Reanimation Time (seconds) |
|---|---|
| 0-1 | 1.5 |
| 2-5 | 4 |
| 6+ | 8 |
Only a total of 500 corpses are stored. When the list fills up, the dead unit will replace a random one on the corpse list if the dead unit has a supply cost of 2 or more.
Void Reanimators can be path-blocked, preventing them from reaching their targets for resurrection. For more information, watch this video below:
On Dead of Night, Infested units that are resurrected will not die to sunlight and will have to be killed by the player.
On Miner Evacuation, Void Reanimators will not resurrect any of the Infested units.
Commander-specific Tips
- Abathur: Units resurrected by Void Reanimators do not drop Biomass.
- Dehaka: Units resurrected by Void Reanimators do not drop Essence.
- Kerrigan: Units resurrected by Void Reanimators drop resource pickups from Assimilation Aura.
- Mengsk: Units resurrected by Void Reanimators do not provide Royal Guard experience.
Mutator Interactions
Aggressive Deployment | Void Reanimators can resurrect units from Aggressive Deployment Drops. |
Alien Incubation | Void Reanimators cannot resurrect Broodlings. |
Avenger | Void Reanimators can give out (3 stacks) Avenger stacks. Resurrected units do not keep their Avenger stacks. |
Barrier | Void Reanimators get the Barrier buff. Resurrected units get the Barrier buff. |
Black Death | Void Reanimators can carry Plague. Resurrected units may or may not carry Plague, irrespective of whether it originally carried Plague or not before it died. |
Concussive Attacks | Resurrected units apply the Concussive Attacks debuff. |
Eminent Domain | Void Reanimators spawn out of structures converted by Eminent Domain. |
Evasive Maneuvers | Void Reanimators do not get the Evasive Maneuvers buff. |
Fatal Attraction | Void Reanimators trigger Fatal Attraction when they die. |
Fear | Resurrected units can apply the Fear effect. |
Fireworks | Void Reanimators do not launch Fireworks when they die. |
Gift Exchange | Void Reanimators can capture gifts. Void Reanimators can resurrect units spawned from Gift Exchange. Void Reanimators do not resurrect Kill Bots. |
Heroes from the Storm | Void Reanimators do not resurrect Amon Heroes. |
Inspiration | Void Reanimators can get the Inspiration buff. |
Just Die | Void Reanimators respawn when they die. Resurrected units respawn when they die. |
Kill Bots | Void Reanimators do not resurrect Kill Bots. |
Laser Drill | Void Reanimators provide vision for the Laser Drill. Void Reanimators do not spawn from the Laser Drill. |
Life Leech | Resurrected units have Life Leech. |
Long Range | Void Reanimators do not get increased Resurrection range. |
Mag-nificent | Void Reanimators do not resurrect Mag-mines. |
Minesweeper | Void Reanimators resurrect Widow Mines but not Spider Mines. Widow Mines will move towards player bases after resurrection. |
Missile Command | Void Reanimators cannot resurrect Missiles. |
Naughty List | Void Reanimator kills increase the Naughty List count. |
Outbreak | Void Reanimators can resurrect Infested and Aberrations. |
Polarity | Void Reanimators all have Polarity applied to them. Resurrected units may change Polarity after resurrection. |
Power Overwhelming | Void Reanimators can cast abilities. Void Reanimators can spawn out of Point Defense Drones dropped by Power Overwhelming. |
Propagators | Void Reanimators can resurrect Propagators. Propagators resurrected by Void Reanimators are not marked with an icon on the minimap. |
Scorched Earth | Void Reanimators set the ground on fire when they die. |
Self Destruction | Void Reanimators create an explosion when they die. |
Speed Freaks | Void Reanimators move faster with Speed Freaks. Resurrected units move faster with Speed Freaks. |
Transmutation | Resurrected units can Transmute. |
Trick or Treat | Void Reanimators can resurrect units spawned from Civilians. |
Turkey Shoot | Void Reanimators can resurrect Turkeys. Void Reanimators do not resurrect the Turking. |
Void Rifts | Void Reanimators can resurrect units spawned from Void Rifts. Void Reanimators do not spawn from Void Rifts. |
Walking Infested | Void Reanimators can resurrect Infested. |
We Move Unseen | Void Reanimators are cloaked. |
Boom Bots | Void Reanimators do not resurrect Boom Bots. |
Aggressive Deployment
Alien Incubation
Avenger
Barrier
Black Death
Concussive Attacks
Eminent Domain
Evasive Maneuvers
Fatal Attraction
Fear
Fireworks
Gift Exchange
Heroes from the Storm
Inspiration
Just Die
Kill Bots
Laser Drill
Life Leech
Long Range
Mag-nificent
Minesweeper
Missile Command
Naughty List
Outbreak
Polarity
Power Overwhelming
Propagators
Scorched Earth
Self Destruction
Speed Freaks
Transmutation
Trick or Treat
Turkey Shoot
Void Rifts
Walking Infested
We Move Unseen
Boom Bots