Mutator: Power Overwhelming

All enemy units have energy and use random abilities.

Difficulty points5
Available in customYes
Rollable in Chaos StudiosNo

Detailed Mutator Information

At the start of the game, all units start with 50 energy and have an energy regeneration rate of 0.5625. They have a maximum energy of 200. The skills and the energy bar are lost when the unit ownership changes (Mind Control, Domination, etc.).

While these units have an energy bar and use it for casts, they draw from a total energy pool for each player. Once this pool is depleted, no skills will be cast, even if the unit has energy. Additionally, if the unit does not have energy, it will not cast a skill, even if the pool has enough energy.

Note that this energy bar is an energy bar specifically used as an indicator for Power Overwhelming. It is unaffected by EMP and Feedback.

Skills can be cast without detection, so Cloaked units can still be targeted.

Depending on the mission time, skills will only be cast once the minimum energy level has been reached. Skills cast are random, but it means there is a chance of higher energy skills being cast as the game progresses. Additionally, there is a regeneration rate, and a maximum energy in the pool. This is shown in the table below:

Mission Time Minimum Energy Maximum Energy Regeneration Rate (per second)
0:00-5:00 80 90 1
5:00-8:00 80 110 4
8:00-10:00 80 140 6
10:00+ 150 290 10

The list of abilities and other information is listed below:

Ability Energy Cost Range Other Notes
Abduct 20 9 -
Black Hole 150 9 -
Defensive Matrix 20 6 -
Disruption Web 40 9 Only used against structures with attack.
10% chance of being used.
Fungal Growth 45 10 -
Graviton Beam 20 4 Cannot be cast on Heroic or Massive units.
Guardian Shield 20 10 -
Irradiate 45 9 Only gets used against biological units.
Phase Shift 40 10 Only used against structures
Point Defense Drone 20 9 -
Psi Orb 40 10 -
Psionic Storm 40 9 -
Seeker Missile 20 10 -
Time Warp 30 9 -

Commander-specific Tips

Mutator Interactions

Aggressive DeploymentUnits from Aggressive Deployment Drops move can cast skills.
Alien IncubationBroodlings can cast abilities.
Concussive AttacksDamaging skills will apply the Concussive Attacks debuff.
Gift ExchangeUnits spawned from Gift Exchange can cast abilities.
Heroes from the StormAmon Heroes can cast abilities other than the ones they already have.
Kill BotsKill Bots can cast abilities. Kill bots can spawn out of Point Defense Drones dropped by Power Overwhelming.
Long RangeRanges of spells does not increase with Long Range.
Mag-nificentMag-mines cannot cast abilities.
MinesweeperWidow mines can cast abilities. Spider mines cannot cast abilities.
Missile CommandPoint Defense Missiles can cast abilities.
OutbreakInfested and Aberrations can cast abilities. Infested and Aberrations can spawn out of Point Defense Drones dropped by Power Overwhelming.
Photon OverloadPoint Defense Drones spawned from Power Overwhelming will gain Photon Overcharge when damaged.
PropagatorsPropagators can cast abilities. Propagators can spawn out of Point Defense Drones dropped by Power Overwhelming.
Trick or TreatUnits spawned from Civilians can cast abilities.
Turkey ShootTurkeys cannot cast abilities.
Void ReanimatorsVoid Reanimators can cast abilities. Void Reanimators can spawn out of Point Defense Drones dropped by Power Overwhelming.
Void RiftsUnits spawned from Void Rifts can cast abilities.
Walking InfestedInfested can cast abilities.
Boom BotsBoom Bots can cast abilities. Boom Bots can spawn out of Point Defense Drones dropped by Power Overwhelming.