Mutator: Trick or Treat

Civilians visit your Candy Bowl looking for treats, which are generated by spending minerals. If no treats are available, the civilians randomly transform into enemy units.

Difficulty points0
Available in customNo
Rollable in Chaos StudiosNo

Detailed Mutator Information

The Candy Bowl can store a maximum of 50 candy. You have to spend 25 minerals to add 1 candy to the bowl. The candy bowl is shown below:

Candy Bowl

Civilians spawn from random enemy structures. If you destroy all enemy structures on the map, they will stop spawning. These civilians will make their way towards your Candy Bowl. Note that all-clearing Malwarfare and Void Launch does not stop them from spawning, because Suppression Towers and Launch Bays are indestructible enemy structures.

Civilians spawn every 30 seconds. The number of civilians that spawn depends on the mission time. This is shown below:

Mission Time Civilians Spawned
0:00-6:00 2
6:00-12:00 4
12:00-18:00 5
18:00+ 6

If a Civilian walks up to the bowl which has candy, they will take 1 candy and despawn. If there is no candy in the bowl, they will transform into a unit tier as per the mission time. Tiers match that of the Transmutation mutator (see details in the Transmutation mutator details for more information). Additionally, if they cannot make their way to your bowl, they will transform after 5 minutes.

Mission Time Tier
0:00-2:00 1
2:00-4:00 1-2
4:00-6:00 1-3
6:00-7:00 2-4
7:00-7:30 3-5
7:30-8:00 4-6
8:00-8:30 5-7
8:30-9:00 6-8
9:00-9:30 7-9
9:30+ 8-10

Currently, this mutator is bugged. After 10:00, the tier resets down to Tier 1.

Commander-specific Tips

Mutator Interactions

Alien IncubationUnits spawned from Civilians spawn Broodlings when they die.
AvengerUnits spawned from Civilians give out and collect Avenger stacks.
BarrierUnits spawned from Civilians get the Barrier buff.
Black DeathUnits spawned from Civilians can carry Plague.
Concussive AttacksUnits spawned from Civilians apply the Concussive Attacks debuff.
Eminent DomainCivilians spawn out of structures converted by Eminent Domain.
Evasive ManeuversUnits spawned from Civilians get the Evasive Maneuvers buff.
Fatal AttractionUnits spawned from Civilians trigger Fatal Attraction when they die.
FearUnits spawned from Civilians can apply the Fear effect.
FireworksUnits spawned from Civilians launch Fireworks when they die.
Hardened WillUnits spawned from Civilians can cause Hardened Will to activate. Hybrids spawned from Civilians can get the Hardened Will buff.
InspirationUnits spawned from Civilians can get the Inspiration buff. Hybrids spawned from Civilians can provide the Inspiration buff.
Just DieUnits spawned from Civilians respawn when they die.
Laser DrillThe Candy Bowl provides vision for the Laser Drill. Units spawned from Civilians provide vision for the Laser Drill.
Life LeechUnits spawned from Civilians have Life Leech.
Long RangeUnits spawned from Civilians get the Long Range buff.
Moment of SilenceHybrids spawned from Civilians trigger Moment of Silence when they die.
Mutually Assured DestructionHybrids spawned from Civilians detonate Hybrid Nukes when they die.
Naughty ListUnits spawned from Civilians kills increase the Naughty List count.
PolarityUnits spawned from Civilians all have Polarity applied to them.
Power OverwhelmingUnits spawned from Civilians can cast abilities.
Scorched EarthUnits spawned from Civilians set the ground on fire when they die.
Self DestructionUnits spawned from Civilians create an explosion when they die.
Speed FreaksUnits spawned from Civilians move faster with Speed Freaks.
TransmutationUnits spawned from Civilians can Transmute.
Void ReanimatorsVoid Reanimators can resurrect units spawned from Civilians.
Void RiftsCivilians do not spawn from Void Rifts.
Walking InfestedUnits spawned from Civilians spawn Infested when they die.
We Move UnseenUnits spawned from Civilians are cloaked.