Mutator: Just Die

Enemy units are automatically revived upon death.
| Difficulty points | 7 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | No |
Detailed Mutator Information
A unit that has just died and is being revived by the mutator is stunned (cannot move, attack or use skills) and invulnerable for 1 second.
Objectives and bonus objectives that are non-structures will have Just Die! applied, so they will respawn once after killed.
Note that units do not respawn. Instead, their HP, shields and energy are reset to full when they take fatal damage for the first time.
Commander-specific Tips
- Abathur: Units will only drop one Biomass drop, which is when they are finally killed.
- Dehaka: Units will only drop one Essence drop, which is when they are finally killed.
- Mengsk: Units will provide Royal Guard experience once, which is when they are finally killed.
Mutator Interactions
| Units from Aggressive Deployment Drops respawn when they die. | |
| Broodlings respawn when they die. | |
| Units do not give out/lose Avenger stacks when taking fatal damage and respawning. When a unit is finally killed, Avenger stacks are provided to surrounding units. Units retain their Avenger stacks when taking fatal damage and respawning. | |
| If a unit has used its Barrier buff, the respawned unit will not get the Barrier buff. If a unit has not used its Barrier buff, the respawned unit will have the Barrier buff activated when it respawns. | |
| Whether a unit has Plague or not is retained when it takes fatal damage. Plague only spreads when the unit is finnally killed. | |
| Respawned units apply the Concussive Attacks debuff. | |
| Respawned units get the Evasive Maneuvers buff. | |
| Units do not trigger Fatal Attraction when taking fatal damage and respawning. | |
| Respawned units can apply the Fear effect. | |
| Units spawned from Gift Exchange respawn when they die. | |
| Amon Heroes respawn when they die. | |
| Kill Bots do not respawn when they self-destruct. They will respawn if killed by Abathur's Toxic Nests. | |
| Respawned units have Life Leech. | |
| Mag-mines do not respawn when they explode. | |
| Mines respawn when they are destroyed. | |
| Missiles respawn when destroyed. | |
| Units do not trigger Moment of Silence when taking fatal damage and respawning. | |
| Hybrids do not detonate Hybrid Nukes when taking fatal damage and respawning. | |
| Units do not increase the Naughty List count when taking fatal damage and respawning. | |
| Infested and Aberrations respawn when they die. | |
| Polarity reverses after a unit respawns. | |
| Propagators respawn when they die. When a Propagator Propagates a unit, the new Propagator will have the Just Die! buff applied to it too and will need to be killed twice. | |
| Units do not set the ground of fire when taking fatal damage and respawning. | |
| Units do set the ground on fire when taking fatal damage and respawning. | |
| Respawned units keep moving faster with Speed Freaks. | |
| Transmutated units have their Just Die stacks reset, allowing them to respawn again. | |
| Units spawned from Civilians respawn when they die. | |
| Turkeys do not respawn when they die. The Turking respawns when it dies. | |
| Void Reanimators respawn when they die. Resurrected units respawn when they die. | |
| Units spawned from Void Rifts respawn when they die. | |
| Infested respawn when they die. | |
| Respawned units are cloaked. | |
| Boom Bots do not respawn when they self-destruct. |