Mutator: Scorched Earth

Enemy units set the terrain on fire upon death.

Difficulty points2
Available in customYes
Rollable in Chaos StudiosYes

Detailed Mutator Information

Scorched Earth only deals damage to ground units. There are three sizes of scorching areas of effect. This depends on the supply cost of the unit used. This is with exception to the Xel'Naga Construct on Lock & Load, which spawns a large circle. Details of scorching areas are shown below:

Supply Cost Scorching Damage Radius Time on Ground (seconds)
0-1 Small 7 per 0.5 seconds 0.25 15
2-4 Normal 7 per 0.5 seconds 0.5 30
4+ Large 7 per 0.5 seconds 1.5 60

Mutator Interactions

Aggressive DeploymentUnits from Aggressive Deployment Drops set the ground on fire when they die.
Alien IncubationBroodlings set the ground on fire when they die.
Concussive AttacksScorched Earth applies the Concussive Attacks debuff.
FearScorched Earth can apply the Fear effect.
Gift ExchangeUnits spawned from Gift Exchange set the ground on fire when they die.
Heroes from the StormAmon Heroes set the ground on fire when they die.
Just DieUnits do not set the ground of fire when taking fatal damage and respawning.
Kill BotsKill Bots set the ground on fire when they die.
Mag-nificentMag-mines do not set the ground on fire when they explode.
MinesweeperMines set the ground on fire when they die.
Missile CommandMissiles set the ground on fire when they are destroyed.
OutbreakInfested and Aberrations set the ground on fire when they die.
PropagatorsPropagators set the ground on fire when they die.
Trick or TreatUnits spawned from Civilians set the ground on fire when they die.
Turkey ShootTurkeys set the ground on fire when they die.
Void ReanimatorsVoid Reanimators set the ground on fire when they die.
Void RiftsUnits spawned from Void Rifts set the ground on fire when they die.
Walking InfestedInfested set the ground on fire when they die.
Boom BotsBoom Bots set the ground on fire when they die.