Mutator: Scorched Earth

Enemy units set the terrain on fire upon death.
| Difficulty points | 2 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
Scorched Earth only deals damage to ground units. There are three sizes of scorching areas of effect. This depends on the supply cost of the unit used. This is with exception to the Xel'Naga Construct on Lock & Load, which spawns a large circle. Details of scorching areas are shown below:
| Supply Cost | Scorching | Damage | Radius | Time on Ground (seconds) |
|---|---|---|---|---|
| 0-1 | Small | 7 per 0.5 seconds | 0.25 | 15 |
| 2-4 | Normal | 7 per 0.5 seconds | 0.5 | 30 |
| 4+ | Large | 7 per 0.5 seconds | 1.5 | 60 |
Mutator Interactions
| Units from Aggressive Deployment Drops set the ground on fire when they die. | |
| Broodlings set the ground on fire when they die. | |
| Scorched Earth applies the Concussive Attacks debuff. | |
| Scorched Earth can apply the Fear effect. | |
| Units spawned from Gift Exchange set the ground on fire when they die. | |
| Amon Heroes set the ground on fire when they die. | |
| Units do not set the ground of fire when taking fatal damage and respawning. | |
| Kill Bots set the ground on fire when they die. | |
| Mag-mines do not set the ground on fire when they explode. | |
| Mines set the ground on fire when they die. | |
| Missiles set the ground on fire when they are destroyed. | |
| Infested and Aberrations set the ground on fire when they die. | |
| Propagators set the ground on fire when they die. | |
| Units spawned from Civilians set the ground on fire when they die. | |
| Turkeys set the ground on fire when they die. | |
| Void Reanimators set the ground on fire when they die. | |
| Units spawned from Void Rifts set the ground on fire when they die. | |
| Infested set the ground on fire when they die. | |
| Boom Bots set the ground on fire when they die. |