Order of Death Prevention Effects


Death Prevention Effects are effects that stop a unit from dying. Examples of these are Artanis' Guardian Shell and Kerrigan's Torrasque Strain Ultralisk Passive. When multiple Death Prevention Effects are active, it is difficult to predict what order they will trigger. The order of Death Prevention Effects is shown in the following section.

For a little more context, this page was created to act as a supplement to the following video:


Icon Name Type Description
Guardian Shell Artanis' Guardian Shell Commander Passive Upon taking fatal damage, friendly units become invulnerable for a short time, escaping death and restoring 15% life and shields. The same unit cannot be shielded again for 4 minutes.
Torrasque Ultralisk Kerrigan's Torrasque Ultralisk Unit Passive Heavy assault beast. Has an area-damage cleave attack. When killed, can be revived. Cooldown: 60 seconds.
Primal Reconstitution Dehaka's Primal Mutalisk Primal Reconstitution Unit Upgrade Primal Mutalisks revive on death after a short time. Cannot occur more than once every 60 seconds.
Reconstruction Karax's Sentinel Reconstruction Unit Upgrade Sentinels are revived when killed. This effect can only occur once every 120 seconds.
Back to the Shadows Zeratul's Void Templar Back to the Shadows Unit Passive When this unit takes fatal damage, it retreats to the Void and regenerates its health and shields over 10 seconds. Cannot occur more than once every 180 seconds.
Emergency Recall Vorazun's Emergency Recall Commander Passive Upon taking fatal damage, friendly cloaked or burrowed units are recalled to their owner's primary structure. This effect cannot occur more than once every 4 minutes.
Critical Response System Tychus' Cannonball Critical Response System Unit Upgrade Allows Cannonball to become immune to damage for 5 seconds and restores all his life when he takes fatal damage. Cannot occur more than once every 60 seconds.
Phoenix Protocol Mengsk's Sky Fury Phoenix Protocol Rank Upgrade When this unit takes fatal damage, the Sky Fury transforms to Fighter mode and temporarily gains a barrier that absorbs 400 damage for 15 seconds. Can only occur once every 90 seconds.