Site-Specific and Co-op Related Statistics

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General

These statistics are directly related to the Co-op game mode and do not include any community-made content. Please note that as new content gets added, these statistics may not be accurate until the entire site has been updated to reflect the new patch. When this happens, a post will be made on the front page of the site, notifying readers of this.

Total Commanders: 18

Total Missions: 15

Total Mutators: 63

Site-Specific

These statistics provide you with a bit of a behind-the-scenes look at starcraft2coop.com. There is a lot of data that is stored in the site's databases that allow users to pull useful information when they wish, such as mutator interactions. A lot of this data is automatically pulled and presented to readers in an easy-to-find manner, such as on the Weekly Mutations page.

Total Mutator Interactions: 536

Commander Tips for Mutators: 224

Patches Recognized by Analyzer: 70

Weekly Mutations

These are some interesting statistics from all Weekly Mutations that have been released to date including the current Weekly Mutation. Statistics include the most and least frequent mutators. Occasionally, Weekly Mutations are repeated, which can offset counts. Hence, statistics will be analyzed with and without these repeats.

Total Weekly Mutations: 331

Wheel of Misfortune Count: 17

Most Frequent Missions:

Per cycle
Map Appearances
Void Launch16
Lock and Load15
Mist Opportunities15
Rifts to Korhal14
Temple of the Past14
Oblivion Express13
Chain of Ascension12
Dead of Night12
Miner Evacuation12
The Vermillion Problem12
Void Thrashing12
Malwarfare10
Cradle of Death9
Part and Parcel9
Scythe of Amon9

Most Frequent Mutators:

Per cycle
Mutator Appearances
Just Die:Enemy units are automatically revived upon death. Just Die16
Speed Freaks:The enemy moves faster than any unit a player has at their disposal. Speed Freaks14
Void Rifts:Void Rifts periodically appear in random locations and spawn enemy units until destroyed. Void Rifts14
Barrier:Enemy units and structures gain a temporary shield upon the first time they take damage. Barrier13
Avenger:Enemy units gain increased attack speed, movement speed, armor, life, and life-regeneration when nearby enemy units die. Avenger12
Going Nuclear:Nukes are launched at random throughout the map. Going Nuclear11
Missile Command:Endless missile bombardments target your structures and must be shot down throughout the mission. Missile Command11
Polarity:Each enemy unit is immune to either your units or your ally's units. Polarity11
Self Destruction:Enemy units explode and deal damage to friendly player units upon death. Self Destruction11
Void Reanimators:Void Reanimators wander the battlefield, bringing your enemies back to life. Void Reanimators11
Alien Incubation:All enemy units spawn Broodlings upon death. Alien Incubation10
Minesweeper:Groups of Widow Mines and Spider Mines are buried throughout the battlefield. Minesweeper10
Purifier Beam:An enemy Purifier Beam moves across the map toward nearby player units. Purifier Beam10
Scorched Earth:Enemy units set the terrain on fire upon death. Scorched Earth10
We Move Unseen:All enemy units are permanently cloaked. We Move Unseen10
Lava Burst:Lava periodically bursts from the ground at random locations and deals damage to player air and ground units. Lava Burst9
Mag-nificent:Mag Mines are deployed throughout the map at the start of the mission. Mag-nificent9
Outbreak:Continuous waves of the infested horde march against the commanders' bases. Outbreak9
Power Overwhelming:All enemy units have energy and use random abilities. Power Overwhelming9
Propagators:Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge. Propagators9
Aggressive Deployment:Additional enemy units are periodically deployed onto the battlefield. Aggressive Deployment8
Black Death:Some enemy units carry a plague that deals damage over time and spreads to other nearby units. The plague spreads to your units when the enemy unit is killed. Black Death8
Blizzard:Storm clouds move across the map, damaging and freezing player units in their path. Blizzard8
Fear:Player units will occasionally stop attacking and run around in fear upon taking damage. Fear8
Inspiration:Enemy Heroic units increase the attack speed and armor of all enemies within a small range. Inspiration8
Kill Bots:Waves of bots attack players and are invulnerable to damage until they have killed a set amount of units. Kill Bots8
Laser Drill:An enemy Drakken laser drill constantly attacks player units within enemy vision. Laser Drill8
Micro Transactions:Giving commands to your units costs resources based on the unit's cost. Micro Transactions8
Mutually Assured Destruction:Enemy Hybrid units detonate a Nuke upon death. Mutually Assured Destruction8
Photon Overload:All enemy structures attack nearby hostile units. Photon Overload8
Shortsighted:Player units and structures have reduced vision range. Shortsighted8
Time Warp:Enemy Time Warps are periodically deployed throughout the map. Time Warp8
Transmutation:Enemy units have a chance to transform into more powerful units whenever they deal damage. Transmutation8
Chaos Studios:Mutators are chosen at random and periodically cycle throughout the mission. Chaos Studios7
Darkness:Previously explored areas remain blacked out on the minimap while outside of player vision. Darkness7
Eminent Domain:Enemies gain control of your structures after destroying them. Eminent Domain7
Long Range:Enemy units and structures have increased weapon and vision range. Long Range7
Mineral Shields:Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue. Mineral Shields7
Slim Pickings:Player worker units gather resources at a reduced rate, but resource pickups spawn throughout the map. Slim Pickings7
Temporal Field:Enemy Temporal Fields are periodically deployed throughout the map. Temporal Field7
Afraid of the Dark:Vision provided by all sources is extremely limited except when in view of your camera. Afraid of the Dark6
Hardened Will:Enemy Heroic units reduce all incoming damage to a maximum of 10 when any non-heroic enemy unit is near them. Hardened Will6
Heroes from the Storm:Every attack wave will be led by Heroes of increasing power. Heroes from the Storm6
Twister:Tornadoes move across the map, damaging and knocking back player units in their path. Twister6
Walking Infested:Every enemy unit that commanders destroy will spawn infested terrans. The more life a unit has, the more infested will rise from its corpse. Walking Infested6
Diffusion:Damage dealt to enemies is split evenly across all nearby units, including your own. Diffusion5
Double Edged:Damage dealt by your units and structures is dealt back to them, but then healed back over time. Double Edged5
Evasive Maneuvers:Enemy units teleport a short distance away upon taking damage. Evasive Maneuvers5
Fatal Attraction:When enemy units and structures die, any of your nearby units are pulled to their location. Fatal Attraction5
Moment of Silence:When a Heroic enemy dies, all player units around it will reflect on their transgressions, leaving them temporarily unable to attack or use abilities. Moment of Silence5
Orbital Strike:Enemy Orbital Strikes are periodically fired throughout the map. Orbital Strike5
Concussive Attacks:Player units are slowed by all enemy attacks. Concussive Attacks4
Gift Exchange:Gifts are periodically deployed around the map. If you don't claim them, Amon will! Gift Exchange4
Sharing is Caring:Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap. Sharing is Caring4
Fireworks:Enemies launch a dazzling fireworks display upon death, dealing damage to your nearby units. Fireworks3
Life Leech:Enemy units steal life or shields whenever they do damage. Life Leech3
Lucky Envelopes:Festive envelopes containing resource pickups are dropped at random throughout the map. Lucky Envelopes3
Naughty List:Player units and structures take increased damage for each enemy they've killed. Naughty List3
Boom Bots:Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it. Boom Bots3
Trick or Treat:Civilians visit your Candy Bowl looking for treats, which are generated by spending minerals. If no treats are available, the civilians randomly transform into enemy units. Trick or Treat2
Turkey Shoot:Supply can only be generated by killing turkeys that wander throughout the map. Doing so may anger the turkeys that remain. Turkey Shoot2
Vertigo:Your camera randomly changes positions. Vertigo1

Community Stats

Note: Data generated from replays uploaded to the site, back when replay uploading was supported. Replay uploading is no longer supported.
Data generated on: 2024-05-04 04:00:01
Total replays counted: 255876

Total Games Counted Across Servers

Info This is the number of games played per server.

Total Games Counted Across Commanders

Info This is the number of games played per commander sorted by decreasing popularity.

Total Games Counted Across Missions

Info This is the number of games played per mission sorted by decreasing popoularity.

Total Games Counted Across Difficulties

Info This is the number of games played per difficulty.

Total Games Counted Across Enemy Compositions

Info This is the number of games played per enemy composition faced where the composition could be identified.

Commander Win Rates

Info This is the win rate per commander sorted by decreasing win rate.

Mission Win Rates

Info This is the win rate per mission sorted by decreasing win rate.

Enemy Composition Win Rates

Info This is the win rate per enemy composition where the composition could be identified sorted by decreasing win rate.

Fastest Clear Times (Brutal)

Info This is fastest time to win a mission that can be rushed to completion on Brutal difficulty.
Mission Name Clear Time
Lock & Load05:33
Void Thrashing06:30
Scythe of Amon07:15
Rifts to Korhal08:20
Chain of Ascension09:25
Miner Evacuation09:51
Dead of Night10:44
Cradle of Death11:02
Part and Parcel14:22

Rockslapping Champions

The flagship series of the site, these statistics gather information for some commonly-asked questions about the series. This also serves as a page that frequent submitters can use to try and one-up each other!

Note: Score is calculated as +1.0 for a full episode feature and +0.5 for a compilation feature. If a submitter gets multiple features in a single compilation, they will receive multiple +0.5 points to reflect each of their submissions.

For more information on Rockslapping Champions and links to the videos, please visit this page.

Top Contributors:

Player Score Total Episodes
Sintharius14.516
eViLLiNg14.014
Aommaster9.010
macissammich7.07
Ancalagon5.56

Rockslappingiest Commanders:

Commander Score Total Episodes
Raynor16.519
Artanis15.016
Tychus12.515
Vorazun12.014
Dehaka12.015