Co-op Commander Guide: Fenix

Purifier Executor

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Commander Summary

Fenix uses a variety of different suits, backed up with an army led by AI Champions to dominate the battlefield.

Level Unlocks

Level/Icon Name Description
Variable Deployment Variable Deployment Fenix can warp in anywhere on the battlefield using multiple Armor Suit configurations. Armor Suits only regenerate life and energy while not active on the field.

The cost of Fenix's combat units is reduced by 20%.
Unlock: Purifier Conclave Unlock: Purifier Conclave Unlocks the Purifier conclave structure, allowing you to research A.I. personalities of Protoss heroes. Once researched, these A.I. Personalities will automatically download into any available host unit.

AI Personalities unlocked:
  • Kaldalis - Legionnaire
  • Talis - Adept
Unlock: Cybros Arbiter Suit Unlock: Cybros Arbiter Suit Unlocks the Cybros Arbiter suit. The Cybros Arbiter suit can cloak itself and nearby allies, Recall friendly units to its location, and use Stasis to disable enemy units.
Shock Trooper Champion Research Cache Shock Trooper Champion Research Cache Unlocks the following upgrades at the Twilight Council:
  • Kaldalis' attacks deal area damage.
  • Talis' Ricochet Glaive bounces 2 additional times and caused affected units to take bonus damage.
Champion AI: Taldarin and Mojo Champion AI: Taldarin and Mojo Unlocks additional A.I. Personalities at the Purifier Conclave:
  • Taldarin - Immortal
  • Mojo - Scout
Fenix Upgrade Cache Fenix Upgrade Cache Unlocks the following upgrades at the Forge:
  • All Fenix Armor Suits gain +15 attack damage.
  • Fenix's Cybros Arbiter Suit gains detection.
New Unit: Disruptor New Unit: Disruptor Robotic Disruption Unit. Can use Purification Nova to deal heavy area damage. Warped in at the Robotics Facility.

Can attack ground units.
Champion AI: Warbringer and Clolarion Champion AI: Warbringer and Clolarion Unlocks additional A.I. Personalities at the Purifier Conclave:
  • Warbringer - Colossus
  • Clolarion - Carrier
Specialist Upgrade Cache Specialist Upgrade Cache Unlocks the following upgrades:
  • Disruptors become permanently cloaked (Researched at the Robotics Bay).
  • Disruptor Purification Nova explodes twice (Researched at the Robotics Bay).
  • Conservator Protection Field duration increased by 100% (Researched at the Cybernetics Core).
Operational Efficiency Operational Efficiency Production and tech structures no longer have tech requirements, have their mineral costs reduced by 50%, and have their gas costs reduced by 100%.
Avenging Protocol Avenging Protocol Champions gain attack and movement speed (10% per supply) each time a host shell of their type is destroyed for a 50% speed increase when they transfer into new host shell. Speed increases can stack up to 100% and last for 20 seconds if not refreshed.
Assault Champion Upgrade Cache Assault Champion Upgrade Cache Unlocks the following upgrades:
  • Taldarin's attacks store damage on enemies which is released and does area damage when the unit is killed (Researched at the Robotics Bay).
  • Allows Mojo to fire a barrage of Anti-Matter Missiles (Researched at the Fleet Beacon).
Rapid Recharge Rapid Recharge Fenix Armor Suits that are currently offline regenerate health and shields 20% faster.
Siege Champion Upgrade Cache Siege Champion Upgrade Cache Unlocks the following upgrades:
  • Warbringer gains the ability to fire a devastating blast at an enemy unit (Researched at the Robotics Bay).
  • Clolarion can build Interdictors to bomb enemy units (Researched at the Fleet Beacon).
Tactical Data Web Tactical Data Web Each A.I. Champion's special ability gains a bonus for each active host shell of the same type (up to 20 supply).

Highlighted rows denote large power spikes for the commander.

Achievements

The commander-specific achievements for Fenix are:

Achievement Name Description
Carrier Me Carrier Me Warp in 4 Carriers and complete the Clolarion A.I. research within the first 10 minutes of a Co-op Mission.
Champions Assemble Champions Assemble Have all 6 champions on the battlefield simultaneously during a Co-op Mission.
Suit Up! Suit Up! Deal 300,000 damage with Fenix in Co-op Missions.
The A.I. Personality Test The A.I. Personality Test Deal 300,000 damage with champions in Co-op Missions.

Fenix Suits

Coolup time: 4:00

Instead of calldowns, Fenix can deploy one of three different Armor Suits onto the battlefield at any location with vision. There is a 15 second cooldown for suit deployment. Should a suit be destroyed, there is a 180 second cooldown before it can be used again. Each suit is designed for a particular purpose and has its own abilities. These are shown below:

Praetor Armor

Praetor Armor

Ability Name Description Cooldown
Thunderous Charge Thunderous Charge Fenix charges at the target location, dealing 50 damage and stunning all enemies for 5 seconds. 10 seconds
Whirlwind Whirlwind All nearby enemies take 70 damage per second for 3 seconds. Fenix can move while Whirlwind is active. 10 seconds
Shield Capacitor Shield Capacitor Fully restores Fenix's shields. autocasting activates Shield Capacitor when Fenix's shields have been depleted. 5 seconds
Solarite Dragoon

Solarite Dragoon

Ability Name Description Cooldown
Solar Cannon Solar Cannon Fires a piercing beam that deals 100 damage to all enemy ground units in its path. 6 seconds
Solarite Flare Solarite Flare Fires an air bursting flare that deals 100 damage to enemy air units. 10 seconds
Arsenal Overcharge Arsenal Overcharge Activating Arsenal Overcharge causes your damaging abilities to have no cooldown for 10 seconds. 120 seconds
Cybros Arbiter

Cybros Arbiter

Ability Name Description Cooldown
Stasis Field Stasis Field Places enemy units in target area into statis for 15 seconds. Units in statis cannot move, attack, be attacked or be affected by abilities. 10 seconds
Enable Cloaking Field Enable Cloaking Field Enable Cloaking Field, cloaking friendly units near Fenix. Costs 5 Energy per second to maintain. 0 seconds
Recall Recall Teleports all friendly units in the target area to the location of the Arbiter. 0 seconds

The upgrades for Fenix are:

Upgrade Name Effect Minerals/Gas Research Time
Purifier Armaments Purifier Armaments All Fenix Armor Suits gain +15 attack damage. 75/75 90 seconds
Observation Protocol Observation Protocol Grants Fenix's Cybros Arbiter Suit detection, allowing him to detect cloaked enemies. 50/50 60 seconds
A Strong Heart A Strong Heart "I no longer wish to be called by the name Fenix.". Renames "Fenix" to "Talandar". Purely aesthetic. 13/13 10 seconds

Masteries

Below are the three Power Sets for Fenix with the recommended point allocations for each. Note that these are meant to serve a general, all-purpose build that is effective across all maps. You are highly encourged to change these masteries to suit your playstyle and particular challenges you face (e.g. Weekly Mutations).

Power Set 1:

Power Value Recommended Points to Add Further Considerations
Fenix Suit Attack Speed 2% per point
60% maximum
? If a player actively switches suits often, draining their energy completely with each use, they should consider the Energy Regeneration of the suit.
Fenix Suit Offline Energy Regeneration 0.75% per point
22.5% maximum
?

This is a matter of preference, and will depend on your playstyle. If you use Fenix to deal with attack waves, the Energy Regeneration is recommended. However, the Attack Speed mastery is useful when using Fenix combined with your army.

Power Set 2:

Power Value Recommended Points to Add Further Considerations
Champion A.I. Attack Speed 1% per point
30% maximum
? Champion A.I's are extremely powerful and the decision here comes down to ensure they should be able to tank, or if they should be the core damage dealers in Fenix's army.
Champion A.I Life and Shields 2% per point
60% maximum
?

This mastery is a matter of preference. The Life and Shield mastery can give Champions like Kaldalis a lot of health, while the Attack Speed mastery can give Champions a lot of additional DPS.

Power Set 3:

Power Value Recommended Points to Add Further Considerations
Chrono Boost Efficiency 1% per point
30% maximum
27 The extra starting supply can help Fenix focus on rushing out army units and workers faster, by reducing the initial cost commitment to building pylons. However, this has a permanent effect of slowing him down during the later stages of the game due to a weaker Chrono Boost.
Extra Starting Supply 2 per point
60 maximum
3

The point allocation above is provided as a starting point. Depending on the efficiency of your macro, more points in the starting supply will reduce your need to build Pylons, which Chrono Boost efficiency can reduce the time it takes to get out your first Champion.

Combat Units

For more information on unit stats, comparison between units and upgrade calculations, visit the Data Tables page.

Fenix's combat units are listed below:

Legionnaire

Legionnaire

  • Relatively ineffective unit.
  • Generally recommended to make a small number to provide shells for the Kaldalis AI.

Skills:

Skill Name Description Cooldown Energy Cost
Charge Charge Intercepts enemy ground units and increases movement speed. 10 seconds 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Charge Charge Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots by 0.25. 100/100 60 seconds
Adept

Adept

  • Should be the core of Fenix's army.
  • Cheap but very effective unit.

Skills: None

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Psionic Projection Psionic Projection Attacks summon an invulnerable Shade that will attack enemies for a short time for 33% damage per shot, 3 shots total. 50/50 60 seconds
Conservator

Conservator

  • A must-have in any army composition.
  • Protective Field reduces all incoming damage to your units.
  • Phasing mode can allow for quick warp reinforcements.
  • Recommended to have at least three in your army for constant Protective Fields.

Skills:

Skill Name Description Cooldown Energy Cost
Protective Field Protective Field Creates a shield that reduces all incoming attack damage to friendly units by 35%. Lasts 15 seconds. 20 seconds 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Optimized Emitters Optimized Emitters Increases the duration of the Conservator's Protective Field by 100%. 50/50 60 seconds
Immortal

Immortal

  • Powerful, high-damage unit.
  • Recommended to always have them in most of your builds.
  • Great units to counter armored units.

Skills:

Skill Name Description Cooldown Energy Cost
Barrier Barrier Absorbs up to 100 damage. Lasts for 10 seconds. 60 seconds 0

Upgrades: None

Colossus

Colossus

  • Build a very small number of them.
  • Splash damage works best against zerg builds.

Skills: None

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Extended Thermal Lance Extended Thermal Lance Colossi gain +3 range. 100/100 90 seconds
Disruptor

Disruptor

  • Extremely niche unit.
  • High burst damage.
  • Generally not worth making as other units can out-perform them for a lower cost.

Skills:

Skill Name Description Cooldown Energy Cost
Purification Nova Purification Nova Shoots out a ball of energy that emits a powerful nova dealing 150 splash damage and an additional 50 shield damage to nearby ground units and structures. 30 seconds 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Cloaking Module Cloaking Module Permanently cloaks all Disruptors. 50/50 60 seconds
Purification Echo Purification Echo The Disruptor's Purification Nova explodes again after 2 seconds, dealing 75 damage in a larger area. 75/75 90 seconds
Scout

Scout

  • Does bonus damage to light ground units making them highly effective on infested maps.
  • Does bonus damage to armored air units.

Skills: None

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Combat Sensor Array Combat Sensor Array Scouts gain +3 air attack range and +1 ground attack range. 50/50 60 seconds
Carrier

Carrier

  • Interceptors can mess with enemy AI, providing for a great distraction.

Skills:

Skill Name Description Cooldown Energy Cost
Build Interceptor Build Interceptor Builds Interceptors that automatically attack the Carrier's target. Carriers may not attack without Interceptors.

Can attack ground and air units. 8 Interceptors max.
15s 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Graviton Catapult Graviton Catapult Makes the Carrier launch Interceptors more quickly by 100%. 150/150 80 seconds

Champion A.I.'s

Kaldalis

Kaldalis

  • Hero Zealot.
  • Very powerful with Avenging Protocol.
  • Warp a Legionnaire in to get Kaldalis, and kill him at the end of the battle to preserve Avenging Protocol stacks.

Skills:

Skill Name Description Cooldown Energy Cost
Engage Engage Kaldalis intercepts the target unit. 5s 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Empowered Blades Empowered Blades Kaldalis' attacks deal area damage. 50/50 60 seconds
Talis

Talis

  • Hero Adept.
  • "Ricochet Glaive" upgrade is highly recommended because it causes enemies to take significantly more damage from your units.

Skills:

Skill Name Description Cooldown Energy Cost
Ricochet Glaive Ricochet Glaive An amplified Glaive that ricochets and hits up to 3 enemy units for 25 (35 vs Light) damage each. 10 seconds 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Psionic Projection Psionic Projection Attacks summon an invulnerable Shade that will attack enemies for a short time for 33% damage per shot, 3 shots total. 50/50 60 seconds
Debilitation System Debilitation System Talis' Ricochet Glaive bounces 5 additional times and causes every unit hit by Ricochet Glaive to take 5 additional damage for 5 seconds. 50/50 60 seconds
Taldarin

Taldarin

  • Hero Immortal.
  • Should be your first Champion out to clear rocks (along with Fenix if the expansion is contested).
  • Synergizes well with splash damage as his auto-attacks pulls enemies closer together.

Skills:

Skill Name Description Cooldown Energy Cost
Barrier Barrier Absorbs up to 100 damage. Lasts for 10 seconds. 60 seconds 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Gravimetric Overload Gravimetric Overload Taldarin's attacks store 25% of the damage dealt on the target. When that unit is killed, it explodes, dealing all of the stored damage to nearby enemy units. 75/75 90 seconds
Warbringer

Warbringer

  • Hero Colossus.
  • Auto-attacks slows down enemy units.
  • Should be the second Champion out to help with early attack waves and pushing.

Skills:

Skill Name Description Cooldown Energy Cost
Purification Blast Purification Blast Fire a devastating blast that deals 300 damage the target unit. 10 seconds 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Purification Blast Purification Blast Warbringer fires a devastating blast that deals 300 damage the target unit. 75/75 90 seconds
Mojo

Mojo

  • Hero Scout.
  • Auto-attacks stuns enemy air units for 2 seconds.
  • Can stun an area of air units more than 50% of the time if enough Scouts are present.

Skills:

Skill Name Description Cooldown Energy Cost
Suppression Procedure Suppression Procedure Fire a barrage of Anti-Matter Missiles, dealing 11 (22 vs Armored) area damage and stunning nearby enemy air units for 2 seconds. 8s 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Combat Sensor Array Combat Sensor Array Scouts gain +3 air attack range and +1 ground attack range. 50/50 60 seconds
Suppression Procedure Suppression Procedure Mojo fires a barrage of Anti-Matter Missiles, dealing area damage and stunning nearby enemy air units for 2 seconds. 50/50 60 seconds
Clolarion

Clolarion

  • Hero Carrier.
  • Solar Beam can only target enemy air units.
  • Very tanky unit that can be brought to the front of your army for pushes.

Skills:

Skill Name Description Cooldown Energy Cost
Build Interceptor Build Interceptor Builds Interceptors that automatically attack the Carrier's target. Carriers may not attack without Interceptors.

Can attack ground and air units. 8 Interceptors max.
15s 0
Build Interdictor Build Interdictor Builds Interdictors that automatically bomb enemy ground units for 12 damage.

Can attack ground units.
15s 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Interdictors Interdictors In addition to his Interceptors, Clorarion deploys 2 Interdictors that automatically bomb enemy ground units. 75/75 90 seconds

The below table lists out the effects of Tactical Data Web on the Champion A.I.'s:

Champion Affected Ability Ability Description Tactical Data Web Effect Shells
Kaldalis Empowered Blades Kaldalis attacks deal 9 damage to nearby enemy targets. Empowered Blades deal an additional 4.5 damage for each networked Legionnaire (up to 30 damage). 7
Talis Ricochet Glaive An amplified glaive that ricochets and hits up to 3 enemy units for 25 (35 vs light) damage each. 10 second cooldown. Ricochet Glaive's cooldown is reduced by 0.5 seconds for each networked Adept (up to 5 seconds). 10
Taldarin Gravimetric Overload Each attack stores 25% of the damage dealt on the target. When that unit is killed, it explodes, dealing all of the stored damage to nearby enemies. Gravimetric Overload stores 10% additional damage per attack for each networked Immortal (up to 50% damage). 5
Warbringer Purification Blast Fires a devastating blast that deals 300 damage to the target unit. 10 second cooldown. Purification Blast's cooldown is reduced by 1.5 seconds for each networked Colossus (up to 5 seconds). 4
Mojo Suppression Procedure Fires a barrage of Anti-Matter missiles, dealing 11 (22 vs armored) area damage and stunning nearby enemy air units for 2 seconds. 10 second cooldown. The cooldown of Suppression Procedure is reduced by 0.75 seconds for each networked Scout (up to 5 seconds). 7
Clolarion Interdictors Automatically bombs enemy ground units for 12 damage. Interdictor damage is increased by 3 for each networked Carrier (up to 10 damage). 4

Build Order

Below is the standard economic build order for Fenix. For more information on how to read and construct your own build orders, please check the Build Order Theory page.

15 Pylon
16 Assimilator
17 Robotics Bay
17 Assimilator
22 Immortal + AI -> Rocks
31 Nexus

Gameplay Guide

Playstyle Traps

A lot of Fenix players will attempt to rush Carriers. This is due to the lack of Tech requirements for Fenix. A player can simply build a Stargate and a Fleet Beacon (at the same time) without having to build a Gateway or a Cybernetics Core. Additionally, Carriers are end-game units that can swarm the enemy when massed. However, the downside to this rush is it significantly slows down the player from expanding - something which is extremely important when trying to mass carriers. Additionally, it foregoes Fenix's other champions, which are extremely powerful in their own right. It is much more effective to do a 6-champion build with a mix of units.

Playstyle Tips