Mutator: Mag-nificent

Mag Mines are deployed throughout the map at the start of the mission.
| Difficulty points | 4 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | No |
Detailed Mutator Information
At the start of the game, 200 Mag-mines are placed randomly throughout the map. Mag-mines cannot be placed within 30 range of player start locations or within 5 range of resource patches.
The mines will deal 250 damage, after a 2.5-second trigger delay, allowing you to dodge them easily. They trigger without the need for detection.
Additionally, there are some other map-specific limitations:
- Chain of Ascension: Mag-mines will not be placed within 15 range of Ji'Nara.
- Lock & Load: Mag-mines will not be placed within 8 range of the Celestial Locks.
Commander-specific Tips
- Raynor: Hyperion Point Defense Drones can shoot down Mag-mines.
- Zeratul: Shieldguards have a 50% chance to remove a Mag-mine projectile.
Mutator Interactions
Afraid of the Dark | Mag-mines appear on the minimap. |
Alien Incubation | Mag-mines do not spawn Broodlings when they detonate. |
Avenger | Mag-mines do not give out Avenger stacks when they detonate. |
Black Death | Mag-mines cannot carry Plague. |
Concussive Attacks | Mines apply the Concussive Attacks debuff. |
Darkness | Mag-mines appear on the minimap. |
Fatal Attraction | Mag-mines trigger Fatal Attraction when they detonate. |
Fear | Mines can apply the Fear effect. |
Fireworks | Mines do not launch Fireworks when they explode. |
Gift Exchange | Mag-mines can capture gifts. |
Hardened Will | Mag-mines do not cause Hardened Will to activate. |
Just Die | Mag-mines do not respawn when they explode. |
Laser Drill | Mag-mines provide vision for the Laser Drill. |
Long Range | Mag-mines do not get the Long Range buff. |
Power Overwhelming | Mag-mines cannot cast abilities. |
Scorched Earth | Mag-mines do not set the ground on fire when they explode. |
Self Destruction | Mag-mines do not create an explosion when explode. |
Speed Freaks | Mag-mines do not move faster with Speed Freaks. |
Transmutation | Mag-mines do not Transmute after killing a unit. |
Void Reanimators | Void Reanimators do not resurrect Mag-mines. |
Walking Infested | Mag-mines do not spawn Infested when they detonate. |
We Move Unseen | Mag-mines are cloaked. |
Afraid of the Dark
Alien Incubation
Avenger
Black Death
Concussive Attacks
Darkness
Fatal Attraction
Fear
Fireworks
Gift Exchange
Hardened Will
Just Die
Laser Drill
Long Range
Power Overwhelming
Scorched Earth
Self Destruction
Speed Freaks
Transmutation
Void Reanimators
Walking Infested
We Move Unseen