Mutator: Mag-nificent

Mag Mines are deployed throughout the map at the start of the mission.

Difficulty points4
Available in customYes
Rollable in Chaos StudiosNo

Detailed Mutator Information

At the start of the game, 200 Mag-mines are placed randomly throughout the map. Mag-mines cannot be placed within 30 range of player start locations or within 5 range of resource patches.

The mines will deal 250 damage, after a 2.5-second trigger delay, allowing you to dodge them easily. They trigger without the need for detection.

Additionally, there are some other map-specific limitations:

Commander-specific Tips

Mutator Interactions

Afraid of the DarkMag-mines appear on the minimap.
Alien IncubationMag-mines do not spawn Broodlings when they detonate.
AvengerMag-mines do not give out Avenger stacks when they detonate.
Black DeathMag-mines cannot carry Plague.
Concussive AttacksMines apply the Concussive Attacks debuff.
DarknessMag-mines appear on the minimap.
Fatal AttractionMag-mines trigger Fatal Attraction when they detonate.
FearMines can apply the Fear effect.
FireworksMines do not launch Fireworks when they explode.
Gift ExchangeMag-mines can capture gifts.
Hardened WillMag-mines do not cause Hardened Will to activate.
Just DieMag-mines do not respawn when they explode.
Laser DrillMag-mines provide vision for the Laser Drill.
Long RangeMag-mines do not get the Long Range buff.
Power OverwhelmingMag-mines cannot cast abilities.
Scorched EarthMag-mines do not set the ground on fire when they explode.
Self DestructionMag-mines do not create an explosion when explode.
Speed FreaksMag-mines do not move faster with Speed Freaks.
TransmutationMag-mines do not Transmute after killing a unit.
Void ReanimatorsVoid Reanimators do not resurrect Mag-mines.
Walking InfestedMag-mines do not spawn Infested when they detonate.
We Move UnseenMag-mines are cloaked.