Mutator: Transmutation

Enemy units have a chance to transform into more powerful units whenever they deal damage.
| Difficulty points | 7 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
Every time an enemy unit does damage to a player unit, it has a chance to change to a unit of 1 higher supply that it costs. 0 supply units are counted as 1 supply units.
Note that the change is permanent. Therefore, newly Transmutated units will drop higher amounts of Biomass, Essence, etc. than the unit they were previously. Additionally, units that would not drop Biomass (such as units from Void Rifts) will also start to drop Biomass.
The chance of Transmutation triggering is calculated as a percentage of damage dealt as Damage/2. So, if a unit does 200 damage, it has a 100% chance of triggering Transmutation. This calculation occurs after damage reduction is calculated in the form of armor/shield damage reduction and damage reduction buffs.
If an enemy unit kills a player unit, it jumps a number of tiers equal to the killed unit's supply. If that unit is a heroic, the killing unit instantly jumps to the max tier.
Transmuted units also drop Biomass, Essence and Mengsk Royal Guard experience, even if the original unit did not (e.g. from Void Rifts).
Tiers are shown below:
| Tier | Units |
|---|---|
| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 5 |
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| 6 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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Commander-specific Tips
- Alarak: Structure Overcharge prevents Transmutation from triggering on the unit.
- Artanis: Shield Overcharge prevents Transmutation from triggering on the unit.
- Fenix: Fenix Champions do not count as Heroic units that cause max-tier transmutation.
- Nova: Defensive Drones' Defensive Matrix prevents Transmutation from triggering on the attacking unit.
- Stetmann: H.U.G.S Overload prevents Transmutation from triggering on the unit.
- Swann: Defensive Matrix prevents Transmutation from triggering on the attacking unit.
Mutator Interactions
| Units from Aggressive Deployment Drops can Transmute. | |
| Broodlings can transmutate. Newly-transmuted units spawn Broodlings when they die. | |
| Units lose their Avenger stacks after they Transmute. | |
| Transmuted units get the Barrier buff. | |
| Transmuted units may or may not carry Plague, irrespective of whether it carried Plague or not before Transmuting. | |
| Transmuted units apply the Concussive Attacks debuff. | |
| Damage dealt by Diffusion can trigger Transmutation on enemy units. | |
| Damage dealt by Double Edged does not trigger Transmutation. | |
| The attack that kills a player's structure will not cause the enemy unit to Transmute. | |
| Transmuted units get the Evasive Maneuvers buff. | |
| Transmuted units trigger Fatal Attraction when they die. | |
| Transmuted units can apply the Fear effect. | |
| Units spawned from Gift Exchange can Transmute. | |
| Transmuted units cause Hardened Will to activate. | |
| Amon Heroes do not Transmute after killing a unit. | |
| Transmuted units can get the Inspiration buff. | |
| Transmutated units have their Just Die stacks reset, allowing them to respawn again. | |
| Kill Bots do not Transmute when dealing damage or killing units. | |
| Transmuted units provide vision for the Laser Drill. | |
| Transmuted units have Life Leech. | |
| Mag-mines do not Transmute after killing a unit. | |
| Widow Mines Transmute after killing a unit. | |
| Transmuted units which are now Hybrids trigger Moment of Silence when they die. | |
| Infested and Aberrations can transmute. | |
| When units Transmute, they can switch Polarities. | |
| Propagators do not Transmute. | |
| Transmuted units move faster with Speed Freaks. | |
| Units spawned from Civilians can Transmute. | |
| Turkeys can transmute when they deal damage or kill a unit. The Turking does not transmute. | |
| Resurrected units can Transmute. | |
| Units spawned from Void Rifts can transmute. | |
| Infested can transmute. Newly-transmuted units spawn Infested when they die. | |
| Transmuted units are cloaked. |