Mutators
Afraid of the Dark
Aggressive Deployment
Alien Incubation
Avenger
Barrier
Black Death
Blizzard
Boom Bots
Chaos Studios
Concussive Attacks
Darkness
Diffusion
Double Edged
Eminent Domain
Evasive Maneuvers
Fatal Attraction
Fear
Fireworks
Gift Exchange
Going Nuclear
Hardened Will
Heroes from the Storm
Inspiration
Just Die
Kill Bots
Laser Drill
Lava Burst
Life Leech
Long Range
Lucky Envelopes
Mag-nificent
Micro Transactions
Mineral Shields
Minesweeper
Missile Command
Moment of Silence
Mutually Assured Destruction
Naughty List
Orbital Strike
Outbreak
Photon Overload
Polarity
Power Overwhelming
Propagators
Purifier Beam
Random
Scorched Earth
Self Destruction
Sharing is Caring
Shortsighted
Slim Pickings
Speed Freaks
Temporal Field
Time Warp
Transmutation
Trick or Treat
Turkey Shoot
Twister
Vertigo
Void Reanimators
Void Rifts
Walking Infested
We Move Unseen
| Mutator | Description | Usable in Custom? | Rollable by Chaos Studios? |
|---|---|---|---|
| Vision provided by all sources is extremely limited except when in view of your camera. | |||
| Additional enemy units are periodically deployed onto the battlefield. | ⚙️ | 🎲 | |
| All enemy units spawn Broodlings upon death. | ⚙️ | 🎲 | |
| Enemy units gain increased attack speed, movement speed, armor, life, and life-regeneration when nearby enemy units die. | ⚙️ | 🎲 | |
| Enemy units and structures gain a temporary shield upon the first time they take damage. | ⚙️ | 🎲 | |
| Some enemy units carry a plague that deals damage over time and spreads to other nearby units. The plague spreads to your units when the enemy unit is killed. | ⚙️ | 🎲 | |
| Storm clouds move across the map, damaging and freezing player units in their path. | ⚙️ | 🎲 | |
| Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it. | ⚙️ | ||
| Mutators are chosen at random and periodically cycle throughout the mission. | |||
| Player units are slowed by all enemy attacks. | ⚙️ | 🎲 | |
| Previously explored areas remain blacked out on the minimap while outside of player vision. | ⚙️ | 🎲 | |
| Damage dealt to enemies is split evenly across all nearby units, including your own. | ⚙️ | 🎲 | |
| Damage dealt by your units and structures is dealt back to them, but then healed back over time. | ⚙️ | ||
| Enemies gain control of your structures after destroying them. | ⚙️ | 🎲 | |
| Enemy units teleport a short distance away upon taking damage. | ⚙️ | 🎲 | |
| When enemy units and structures die, any of your nearby units are pulled to their location. | ⚙️ | 🎲 | |
| Player units will occasionally stop attacking and run around in fear upon taking damage. | ⚙️ | ||
| Enemies launch a dazzling fireworks display upon death, dealing damage to your nearby units. | |||
| Gifts are periodically deployed around the map. If you don't claim them, Amon will! | |||
| Nukes are launched at random throughout the map. | ⚙️ | 🎲 | |
| Enemy Heroic units reduce all incoming damage to a maximum of 10 when any non-heroic enemy unit is near them. | ⚙️ | ||
| Every attack wave will be led by Heroes of increasing power. | ⚙️ | ||
| Enemy Heroic units increase the attack speed and armor of all enemies within a small range. | ⚙️ | ||
| Enemy units are automatically revived upon death. | ⚙️ | ||
| Waves of bots attack players and are invulnerable to damage until they have killed a set amount of units. | ⚙️ | ||
| An enemy Drakken laser drill constantly attacks player units within enemy vision. | ⚙️ | 🎲 | |
| Lava periodically bursts from the ground at random locations and deals damage to player air and ground units. | ⚙️ | 🎲 | |
| Enemy units steal life or shields whenever they do damage. | ⚙️ | 🎲 | |
| Enemy units and structures have increased weapon and vision range. | ⚙️ | ||
| Festive envelopes containing resource pickups are dropped at random throughout the map. | |||
| Mag Mines are deployed throughout the map at the start of the mission. | ⚙️ | ||
| Giving commands to your units costs resources based on the unit's cost. | ⚙️ | 🎲 | |
| Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue. | ⚙️ | 🎲 | |
| Groups of Widow Mines and Spider Mines are buried throughout the battlefield. | ⚙️ | ||
| Endless missile bombardments target your structures and must be shot down throughout the mission. | ⚙️ | 🎲 | |
| When a Heroic enemy dies, all player units around it will reflect on their transgressions, leaving them temporarily unable to attack or use abilities. | ⚙️ | ||
| Enemy Hybrid units detonate a Nuke upon death. | ⚙️ | ||
| Player units and structures take increased damage for each enemy they've killed. | |||
| Enemy Orbital Strikes are periodically fired throughout the map. | ⚙️ | 🎲 | |
| Continuous waves of the infested horde march against the commanders' bases. | ⚙️ | 🎲 | |
| All enemy structures attack nearby hostile units. | ⚙️ | 🎲 | |
| Each enemy unit is immune to either your units or your ally's units. | ⚙️ | 🎲 | |
| All enemy units have energy and use random abilities. | ⚙️ | ||
| Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge. | ⚙️ | 🎲 | |
| An enemy Purifier Beam moves across the map toward nearby player units. | ⚙️ | 🎲 | |
| A mutation is randomly assigned. | ⚙️ | ||
| Enemy units set the terrain on fire upon death. | ⚙️ | 🎲 | |
| Enemy units explode and deal damage to friendly player units upon death. | ⚙️ | 🎲 | |
| Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap. | |||
| Player units and structures have reduced vision range. | ⚙️ | ||
| Player worker units gather resources at a reduced rate, but resource pickups spawn throughout the map. | ⚙️ | 🎲 | |
| The enemy moves faster than any unit a player has at their disposal. | ⚙️ | 🎲 | |
| Enemy Temporal Fields are periodically deployed throughout the map. | ⚙️ | 🎲 | |
| Enemy Time Warps are periodically deployed throughout the map. | ⚙️ | 🎲 | |
| Enemy units have a chance to transform into more powerful units whenever they deal damage. | ⚙️ | 🎲 | |
| Civilians visit your Candy Bowl looking for treats, which are generated by spending minerals. If no treats are available, the civilians randomly transform into enemy units. | |||
| Supply can only be generated by killing turkeys that wander throughout the map. Doing so may anger the turkeys that remain. | |||
| Tornadoes move across the map, damaging and knocking back player units in their path. | ⚙️ | 🎲 | |
| Your camera randomly changes positions. | ⚙️ | ||
| Void Reanimators wander the battlefield, bringing your enemies back to life. | ⚙️ | 🎲 | |
| Void Rifts periodically appear in random locations and spawn enemy units until destroyed. | ⚙️ | 🎲 | |
| Every enemy unit that commanders destroy will spawn infested terrans. The more life a unit has, the more infested will rise from its corpse. | ⚙️ | 🎲 | |
| All enemy units are permanently cloaked. | ⚙️ | 🎲 |
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