Mutators
Afraid of the Dark
Aggressive Deployment
Alien Incubation
Avenger
Barrier
Black Death
Blizzard
Boom Bots
Chaos Studios
Concussive Attacks
Darkness
Diffusion
Double Edged
Eminent Domain
Evasive Maneuvers
Fatal Attraction
Fear
Fireworks
Gift Exchange
Going Nuclear
Hardened Will
Heroes from the Storm
Inspiration
Just Die
Kill Bots
Laser Drill
Lava Burst
Life Leech
Long Range
Lucky Envelopes
Mag-nificent
Micro Transactions
Mineral Shields
Minesweeper
Missile Command
Moment of Silence
Mutually Assured Destruction
Naughty List
Orbital Strike
Outbreak
Photon Overload
Polarity
Power Overwhelming
Propagators
Purifier Beam
Random
Scorched Earth
Self Destruction
Sharing is Caring
Shortsighted
Slim Pickings
Speed Freaks
Temporal Field
Time Warp
Transmutation
Trick or Treat
Turkey Shoot
Twister
Vertigo
Void Reanimators
Void Rifts
Walking Infested
We Move Unseen
| Mutator | Description | Usable in Custom? | Rollable by Chaos Studios? |
|---|---|---|---|
Afraid of the Dark | Vision provided by all sources is extremely limited except when in view of your camera. | ||
Aggressive Deployment | Additional enemy units are periodically deployed onto the battlefield. | ⚙️ | 🎲 |
Alien Incubation | All enemy units spawn Broodlings upon death. | ⚙️ | 🎲 |
Avenger | Enemy units gain increased attack speed, movement speed, armor, life, and life-regeneration when nearby enemy units die. | ⚙️ | 🎲 |
Barrier | Enemy units and structures gain a temporary shield upon the first time they take damage. | ⚙️ | 🎲 |
Black Death | Some enemy units carry a plague that deals damage over time and spreads to other nearby units. The plague spreads to your units when the enemy unit is killed. | ⚙️ | 🎲 |
Blizzard | Storm clouds move across the map, damaging and freezing player units in their path. | ⚙️ | 🎲 |
Boom Bots | Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it. | ⚙️ | |
Chaos Studios | Mutators are chosen at random and periodically cycle throughout the mission. | ||
Concussive Attacks | Player units are slowed by all enemy attacks. | ⚙️ | 🎲 |
Darkness | Previously explored areas remain blacked out on the minimap while outside of player vision. | ⚙️ | 🎲 |
Diffusion | Damage dealt to enemies is split evenly across all nearby units, including your own. | ⚙️ | 🎲 |
Double Edged | Damage dealt by your units and structures is dealt back to them, but then healed back over time. | ⚙️ | |
Eminent Domain | Enemies gain control of your structures after destroying them. | ⚙️ | 🎲 |
Evasive Maneuvers | Enemy units teleport a short distance away upon taking damage. | ⚙️ | 🎲 |
Fatal Attraction | When enemy units and structures die, any of your nearby units are pulled to their location. | ⚙️ | 🎲 |
Fear | Player units will occasionally stop attacking and run around in fear upon taking damage. | ⚙️ | |
Fireworks | Enemies launch a dazzling fireworks display upon death, dealing damage to your nearby units. | ||
Gift Exchange | Gifts are periodically deployed around the map. If you don't claim them, Amon will! | ||
Going Nuclear | Nukes are launched at random throughout the map. | ⚙️ | 🎲 |
Hardened Will | Enemy Heroic units reduce all incoming damage to a maximum of 10 when any non-heroic enemy unit is near them. | ⚙️ | |
Heroes from the Storm | Every attack wave will be led by Heroes of increasing power. | ⚙️ | |
Inspiration | Enemy Heroic units increase the attack speed and armor of all enemies within a small range. | ⚙️ | |
Just Die | Enemy units are automatically revived upon death. | ⚙️ | |
Kill Bots | Waves of bots attack players and are invulnerable to damage until they have killed a set amount of units. | ⚙️ | |
Laser Drill | An enemy Drakken laser drill constantly attacks player units within enemy vision. | ⚙️ | 🎲 |
Lava Burst | Lava periodically bursts from the ground at random locations and deals damage to player air and ground units. | ⚙️ | 🎲 |
Life Leech | Enemy units steal life or shields whenever they do damage. | ⚙️ | 🎲 |
Long Range | Enemy units and structures have increased weapon and vision range. | ⚙️ | |
Lucky Envelopes | Festive envelopes containing resource pickups are dropped at random throughout the map. | ||
Mag-nificent | Mag Mines are deployed throughout the map at the start of the mission. | ⚙️ | |
Micro Transactions | Giving commands to your units costs resources based on the unit's cost. | ⚙️ | 🎲 |
Mineral Shields | Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue. | ⚙️ | 🎲 |
Minesweeper | Groups of Widow Mines and Spider Mines are buried throughout the battlefield. | ⚙️ | |
Missile Command | Endless missile bombardments target your structures and must be shot down throughout the mission. | ⚙️ | 🎲 |
Moment of Silence | When a Heroic enemy dies, all player units around it will reflect on their transgressions, leaving them temporarily unable to attack or use abilities. | ⚙️ | |
Mutually Assured Destruction | Enemy Hybrid units detonate a Nuke upon death. | ⚙️ | |
Naughty List | Player units and structures take increased damage for each enemy they've killed. | ||
Orbital Strike | Enemy Orbital Strikes are periodically fired throughout the map. | ⚙️ | 🎲 |
Outbreak | Continuous waves of the infested horde march against the commanders' bases. | ⚙️ | 🎲 |
Photon Overload | All enemy structures attack nearby hostile units. | ⚙️ | 🎲 |
Polarity | Each enemy unit is immune to either your units or your ally's units. | ⚙️ | 🎲 |
Power Overwhelming | All enemy units have energy and use random abilities. | ⚙️ | |
Propagators | Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge. | ⚙️ | 🎲 |
Purifier Beam | An enemy Purifier Beam moves across the map toward nearby player units. | ⚙️ | 🎲 |
Random | A mutation is randomly assigned. | ⚙️ | |
Scorched Earth | Enemy units set the terrain on fire upon death. | ⚙️ | 🎲 |
Self Destruction | Enemy units explode and deal damage to friendly player units upon death. | ⚙️ | 🎲 |
Sharing is Caring | Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap. | ||
Shortsighted | Player units and structures have reduced vision range. | ⚙️ | |
Slim Pickings | Player worker units gather resources at a reduced rate, but resource pickups spawn throughout the map. | ⚙️ | 🎲 |
Speed Freaks | The enemy moves faster than any unit a player has at their disposal. | ⚙️ | 🎲 |
Temporal Field | Enemy Temporal Fields are periodically deployed throughout the map. | ⚙️ | 🎲 |
Time Warp | Enemy Time Warps are periodically deployed throughout the map. | ⚙️ | 🎲 |
Transmutation | Enemy units have a chance to transform into more powerful units whenever they deal damage. | ⚙️ | 🎲 |
Trick or Treat | Civilians visit your Candy Bowl looking for treats, which are generated by spending minerals. If no treats are available, the civilians randomly transform into enemy units. | ||
Turkey Shoot | Supply can only be generated by killing turkeys that wander throughout the map. Doing so may anger the turkeys that remain. | ||
Twister | Tornadoes move across the map, damaging and knocking back player units in their path. | ⚙️ | 🎲 |
Vertigo | Your camera randomly changes positions. | ⚙️ | |
Void Reanimators | Void Reanimators wander the battlefield, bringing your enemies back to life. | ⚙️ | 🎲 |
Void Rifts | Void Rifts periodically appear in random locations and spawn enemy units until destroyed. | ⚙️ | 🎲 |
Walking Infested | Every enemy unit that commanders destroy will spawn infested terrans. The more life a unit has, the more infested will rise from its corpse. | ⚙️ | 🎲 |
We Move Unseen | All enemy units are permanently cloaked. | ⚙️ | 🎲 |
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