Mutator: Twister

Tornadoes move across the map, damaging and knocking back player units in their path.
| Difficulty points | 2 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
The total number of Twisters on the map is based on the map size. It is the (width + height)/19. Each Twister does 25 damage and knocks all units back.
Twisters will always be at least 25 units away from the starting locations as well as at least 5 units away from mineral patches.
Twisters do not knock back any units with an "Untransportable" tag (such as the trucks on Cradle of Death). Instead, they deal their damage continuously, and can destroy the unit within seconds.
Safety Zones
Certain mutators create environmental hazards that can impact/debuff player units, including workers. These mutators get deactivated in areas called "Safety Zones". All player bases and expansions are considered Safety Zones. The mutators that obey the Safety Zone rules are as follows:
- Blizzard
- Going Nuclear*
- Lava Burst
- Orbital Strike
- Purifier Beam
- Temporal Field
- Time Warp
- Twister
*The centers of the nukes will not be placed inside the safety zones. However, nukes can still damage units inside the safety zone due to their large radius.
Images of the Safety Zones for all maps are shown below.
Chain of Ascension
Cradle of Death
Dead of Night
Lock & Load
Malwarfare
Miner Evacuation
Mist Opportunities
Oblivion Express
Part and Parcel
Rifts to Korhal
Scythe of Amon
Temple of the Past
The Vermillion Problem
Void Launch
Void Thrashing
Mutator Interactions
| Twisters apply the Concussive Attacks debuff. | |
| Twisters can apply the Fear effect. | |
| Twisters can capture gifts. | |
| Twisters do not provide vision for the Laser Drill. | |
| Twisters are not cloaked. |