Mutator: Minesweeper

Groups of Widow Mines and Spider Mines are buried throughout the battlefield.
| Difficulty points | 6 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | No |
Detailed Mutator Information
At the start of the game, a total of 25 patches of Widow Mines and Spider Mines will be created. Each patch will contain 5 Widow Mines and 7 Spider Mines. The patches cannot be placed within 30 range of player start locations or within 5 range of resource patches or within 8 range of each other.
Widow Mines deal direct target damage 250 (+35 vs shields) and splash damage of 80 (+40 vs shields). They have 180HP and will trigger from 5 range.
Spider Mines deal a base damage of 250 within range 1.7, 50% of base damage within range 2.25, and 25% of base damage within range 3. They have 25HP and will trigger from 4 range.
Since both, Spider Mines and Widow Mines do not attack structures, commanders with movable static defense are great at efficiently clearing mines.
Mines will trigger on Aurana's transport on Malwarfare, Terrazine Harvesters on Mist Opportunities, Artifact Trucks on Cradle of Death and the Balius on Part and Parcel.
Additionally, there are some other map-specific limitations:
- Chain of Ascension: Patches will not be placed within 15 range of Ji'Nara.
- Lock & Load: Patches will not be placed within 8 range of the Celestial Locks.
The below image shows an example of a field generated by the mutator. Remember that you will need detection to clear the mines.
Commander-specific Tips
- Kerrigan: 25 points into the Immobilization Wave mastery will allow Kerrigan to 1-shot Widow Mines.
- Kerrigan: Folly of Man Fury stacks can hit mines without detection.
- Stetmann: Getting the Hardened Egonergy Shield upgrade for Zerglings will allow them to clear mines efficiently without taking heavy losses.
Mutator Interactions
Alien Incubation | Mines spawn Broodlings when they are destroyed. |
Avenger | Mines can give out Avenger stacks, but cannot receive them. |
Barrier | Mines get the Barrier buff. |
Black Death | Mines can carry Plague. |
Concussive Attacks | Mines apply the Concussive Attacks debuff. |
Evasive Maneuvers | Mines do not get the Evasive Maneuvers buff. |
Fatal Attraction | Mines trigger Fatal Attraction when they are destroyed. |
Fear | Mines can apply the Fear effect. |
Fireworks | Mines do not launch Fireworks when they are destroyed. |
Gift Exchange | Mines can capture gifts. |
Hardened Will | Mines cause Hardened Will to activate. |
Just Die | Mines respawn when they are destroyed. |
Laser Drill | Mines provide vision for the Laser Drill. |
Long Range | Mines do not get the Long Range buff. |
Naughty List | Mine kills increase the Naughty List count. |
Polarity | Widow Mines and Spider Mines all have Polarity applied to them. |
Power Overwhelming | Widow mines can cast abilities. Spider mines cannot cast abilities. |
Scorched Earth | Mines set the ground on fire when they die. |
Self Destruction | Mines set the ground on fire when they are destroyed. |
Speed Freaks | Spider mines do not move faster with Speed Freaks. |
Transmutation | Widow Mines Transmute after killing a unit. |
Void Reanimators | Void Reanimators resurrect Widow Mines but not Spider Mines. Widow Mines will move towards player bases after resurrection. |
Walking Infested | Mines spawned Infested when they are destroyed. |
Alien Incubation
Avenger
Barrier
Black Death
Concussive Attacks
Evasive Maneuvers
Fatal Attraction
Fear
Fireworks
Gift Exchange
Hardened Will
Just Die
Laser Drill
Long Range
Naughty List
Polarity
Power Overwhelming
Scorched Earth
Self Destruction
Speed Freaks
Transmutation
Void Reanimators
Walking Infested