Mutator: Black Death

Some enemy units carry a plague that deals damage over time and spreads to other nearby units. The plague spreads to your units when the enemy unit is killed.
| Difficulty points | 7 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
Any enemy unit has a 33% chance of having the Black Death mutator applied to it. This unit can infect up to 3 units within 5 range when it dies. Black Death does 1% of a unit's HP in damage every 0.5 seconds and ignores all shields.
Commander-specific Tips
- Abathur: Roaches that burrow can outheal the effect of Black Death.
- Abathur: 100 Biomass units don't take damage from Black Death.
- Abathur: Due to lack of regeneration, Ultimate Evolutions die quickly to Black Death. Disable making Ultimate Evolutions by right-clicking on "Evolution" for newly-created units.
- Abathur: 100+ Biomass Essence Hoarder will cause units to gradually heal themselves with Black Death.
- Fenix: Changing Fenix suits removes the Plague debuff.
- Kerrigan: Units inside Kerrigan's Omega Network do not take damage.
- Kerrigan: Kerrigan's Creep allows units to regenerate at 1HP/s. This means any unit below a max HP of 50HP, standing on Kerrigan's Creep, will not die from Black Death. This is increased to 100 HP if using the Malevolent Matriarch Prestige.
- Nova: Nova's base health regeneration (even without the upgrade) counters the effect of Black Death.
- Nova: The barrier created by Nova's Defensive Drone can be used to prevent damage ticks of Black Death.
- Stukov: Stukov's Rooted Bunkers can outheal the effect of Black Death.
- Stetmann: Max mastery Stetzone (on HUGS) can outheal Black death for your units up to 800HP, or allied units up to 400HP.
- Tychus: Rattlesnake's upgraded Revitalizer can outheal the effect of Black Death.
- Vorazun: Emergency Recall recalls your units to the closest Nexus. Build a Nexus away from your main and expansion, towards where you are pushing to prevent your units from being Recalled with Black Death and killing your workers.
Mutator Interactions
Aggressive Deployment | Units from Aggressive Deployment Drops can carry Plague. |
Alien Incubation | Broodlings can carry Plague. |
Double Edged | Units with Black Death will die twice as fast with Double Edged active. |
Fear | Plague damage ticks do not have a chance of applying Fear. |
Gift Exchange | Units spawned from Gift Exchange can carry Plague. |
Heroes from the Storm | Amon Heroes can carry Plague. |
Just Die | Whether a unit has Plague or not is retained when it takes fatal damage. Plague only spreads when the unit is finnally killed. |
Kill Bots | Kill Bots cannot carry Plague. |
Mag-nificent | Mag-mines cannot carry Plague. |
Minesweeper | Mines can carry Plague. |
Missile Command | Missiles cannot carry Plague. |
Outbreak | Infested and Aberrations can carry Plague. |
Propagators | Propagators can carry Plague. |
Transmutation | Transmuted units may or may not carry Plague, irrespective of whether it carried Plague or not before Transmuting. |
Trick or Treat | Units spawned from Civilians can carry Plague. |
Turkey Shoot | Turkeys cannot carry Plague. The Turking can carry Plague. |
Void Reanimators | Void Reanimators can carry Plague. Resurrected units may or may not carry Plague, irrespective of whether it originally carried Plague or not before it died. |
Void Rifts | Units spawned from Void Rifts can carry Plague. |
Walking Infested | Infested can carry Plague. |
Boom Bots | Boom Bots cannot carry Plague. |
Aggressive Deployment
Alien Incubation
Double Edged
Fear
Gift Exchange
Heroes from the Storm
Just Die
Kill Bots
Mag-nificent
Minesweeper
Missile Command
Outbreak
Propagators
Transmutation
Trick or Treat
Turkey Shoot
Void Reanimators
Void Rifts
Walking Infested
Boom Bots