Mutator: Missile Command

Endless missile bombardments target your structures and must be shot down throughout the mission.

Difficulty points3
Available in customYes
Rollable in Chaos StudiosYes

Detailed Mutator Information

Missiles get launched from the sides of the map. The spawning of the missiles cannot be stopped, but the missiles can be destroyed. There are different types of missiles that will appear. These are shown in the table below:

Missile HP Damage Description Picture
Standard 10 100 This is the standard missile and most commonly-spawned missile. Standard Missile
Point Defense Missile 15 - This travels alongside a missile and will stop when it reaches the target building. It starts with 200 energy and shoots down any projectiles. Each projectile shot drains 10 energy. Point Defense Missile
Splitter Missile 20 175 When destroyed, this will split into two smaller missiles. Splitter Missile
Splitter Missile Child 5 75 Spawned from a Splitter Missile. Splitter Missile Child
Nuke 100 300 (500 vs Structures) Accompanied by 5 PDM's. Nukes can only be deployed once every 60 seconds.
Damage dealt depends on distance from center of hit:
100% within 4 range
50% within 6 range
25% within 8 range
Nuke Missile

Depending on the mission time, the spawn rate for the missiles is different as shown in the table below, as well as the percentages for each of the missiles. Note that 2 missiles are fired every spawn cycle, one for each player.

Mission Time Spawn Rate Standard % Standard + PDM % Splitter % Nuke + 5 PDM's %
0:00-5:00 15 seconds 100% 0% 0% 0%
5:00-10:00 5 seconds 90% 10% 0% 0%
10:00-15:00 2 seconds 60% 20% 20% 0%
15:00+ 1 second 40% 20% 30% 10%

Point Defense Missiles shoot down all Projectile attacks until they run out of energy, but they be shot down/bypassed by Hitscan attacks. The video below explains the difference between the two attack types:

Another option would be to simply overwhelm the Point Defense Missiles. Point Defense Missiles will lose energy quickly and cannot shoot down all projectiles if many are being fired at them at the same time.

Commander-specific Tips

Mutator Interactions

Afraid of the DarkMissiles do not appear on the minimap.
Alien IncubationMissiles do not spawn Broodlings when destroyed.
AvengerMissiles do not give out Avenger stacks when destroyed.
BarrierMissiles get the Barrier buff.
Black DeathMissiles cannot carry Plague.
Concussive AttacksMissiles apply the Concussive Attacks debuff.
DarknessMissiles do not appear on the minimap.
Evasive ManeuversMissiles do not get the Evasive Maneuvers buff.
Fatal AttractionMissiles do not trigger Fatal Attraction when destroyed.
FireworksMissiles do not launch Fireworks when they are destroyed.
Gift ExchangeMissiles can capture gifts.
Hardened WillMissiles cause Hardened Will to activate.
Just DieMissiles respawn when destroyed.
Laser DrillMissiles do not provide vision for the Laser Drill.
Naughty ListMissile kills do not increase the Naughty List count.
PolarityMissiles have Polarity applied to them.
Power OverwhelmingPoint Defense Missiles can cast abilities.
Scorched EarthMissiles set the ground on fire when they are destroyed.
Self DestructionMissiles create an explosion when destroyed.
Speed FreaksMissiles do not move faster with Speed Freaks.
Void ReanimatorsVoid Reanimators cannot resurrect Missiles.
Walking InfestedMissiles do not spawn Infested when they land on their target. Missiles spawn Infested when destroyed by players.
We Move UnseenMissiles are cloaked.