Mutator: Fatal Attraction

When enemy units and structures die, any of your nearby units are pulled to their location.
| Difficulty points | 3 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
All player units within 9 range get affected by Fatal Attraction on the death of a unit. This only applies to units which can move. Burrowed Swarm Hosts, Sieged up Siege Tanks, etc. are not affected by Fatal Attraction. The supply cost of a unit determines the strength of the pull as well the length of time the unit is stunned (cannot use attack, use abilities or be moved) as shown below:
| Supply | Pull Time | Stun Time |
|---|---|---|
| 0-1 | 0.1875 seconds | 0.1 seconds |
| 2-5 | 0.375 seconds | 0.2 seconds |
| 6+ | 0.625 seconds | 0.3 seconds |
Commander-specific Tips
- Alarak: Use the Havoc's Force-field ability to prevent your army from being drawn in by the mutator.
- Dehaka: Impalers get pulled by Fatal Attraction.
- Dehaka: Pack Leaders are immune to Fatal Attraction.
- Nova: Fatal Attraction will cancel Nova's Nuke and the nuke will be lost.
- Han/Horner: Han's Widow Mines get pulled by Fatal Attraction.
- Tychus: The Odin is immune to Fatal Attraction.
Mutator Interactions
Aggressive Deployment | Units from Aggressive Deployment Drops trigger Fatal Attraction when they die. |
Alien Incubation | Broodlings trigger Fatal Attraction when they die. |
Gift Exchange | Units spawned from Gift Exchange trigger Fatal Attraction when they die. |
Heroes from the Storm | Amon Heroes trigger Fatal Attraction when they die. |
Just Die | Units do not trigger Fatal Attraction when taking fatal damage and respawning. |
Kill Bots | Kill Bots trigger Fatal Attraction when they die. |
Mag-nificent | Mag-mines trigger Fatal Attraction when they detonate. |
Mineral Shields | Mineral Shields trigger Fatal Attraction when destroyed or when they expire. |
Minesweeper | Mines trigger Fatal Attraction when they are destroyed. |
Missile Command | Missiles do not trigger Fatal Attraction when destroyed. |
Mutually Assured Destruction | Hybrids will only trigger Mutually Assured Destruction |
Outbreak | Infested and Aberrations trigger Fatal Attraction when they die. |
Propagators | Propagators trigger Fatal Attraction when they die. |
Transmutation | Transmuted units trigger Fatal Attraction when they die. |
Trick or Treat | Units spawned from Civilians trigger Fatal Attraction when they die. |
Turkey Shoot | Turkeys trigger Fatal Attraction when they die. |
Void Reanimators | Void Reanimators trigger Fatal Attraction when they die. |
Void Rifts | Units spawned from Void Rifts trigger Fatal Attraction when they die. |
Walking Infested | Infested trigger Fatal Attraction when they die. |
Boom Bots | Boom Bots trigger Fatal Attraction when they die. |
Aggressive Deployment
Alien Incubation
Gift Exchange
Heroes from the Storm
Just Die
Kill Bots
Mag-nificent
Mineral Shields
Minesweeper
Missile Command
Mutually Assured Destruction
Outbreak
Propagators
Transmutation
Trick or Treat
Turkey Shoot
Void Reanimators
Void Rifts
Walking Infested
Boom Bots