Mutator: Fatal Attraction

When enemy units and structures die, any of your nearby units are pulled to their location.
| Difficulty points | 3 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
All player units within 9 range get affected by Fatal Attraction on the death of a unit. This only applies to units which can move. Burrowed Swarm Hosts, Sieged up Siege Tanks, etc. are not affected by Fatal Attraction. The supply cost of a unit determines the strength of the pull as well the length of time the unit is stunned (cannot use attack, use abilities or be moved) as shown below:
| Supply | Pull Time | Stun Time |
|---|---|---|
| 0-1 | 0.1875 seconds | 0.1 seconds |
| 2-5 | 0.375 seconds | 0.2 seconds |
| 6+ | 0.625 seconds | 0.3 seconds |
Commander-specific Tips
- Alarak: Use the Havoc's Force-field ability to prevent your army from being drawn in by the mutator.
- Dehaka: Impalers get pulled by Fatal Attraction.
- Dehaka: Pack Leaders are immune to Fatal Attraction.
- Nova: Fatal Attraction will cancel Nova's Nuke and the nuke will be lost.
- Han/Horner: Han's Widow Mines get pulled by Fatal Attraction.
- Tychus: The Odin is immune to Fatal Attraction.
Mutator Interactions
| Units from Aggressive Deployment Drops trigger Fatal Attraction when they die. | |
| Broodlings trigger Fatal Attraction when they die. | |
| Units spawned from Gift Exchange trigger Fatal Attraction when they die. | |
| Amon Heroes trigger Fatal Attraction when they die. | |
| Units do not trigger Fatal Attraction when taking fatal damage and respawning. | |
| Kill Bots trigger Fatal Attraction when they die. | |
| Mag-mines trigger Fatal Attraction when they detonate. | |
| Mineral Shields trigger Fatal Attraction when destroyed or when they expire. . | |
| Mines trigger Fatal Attraction when they are destroyed. | |
| Missiles do not trigger Fatal Attraction when destroyed. | |
| Hybrids will only trigger Mutually Assured Destruction | |
| Infested and Aberrations trigger Fatal Attraction when they die. | |
| Propagators trigger Fatal Attraction when they die. | |
| Transmuted units trigger Fatal Attraction when they die. | |
| Units spawned from Civilians trigger Fatal Attraction when they die. | |
| Turkeys trigger Fatal Attraction when they die. | |
| Void Reanimators trigger Fatal Attraction when they die. | |
| Units spawned from Void Rifts trigger Fatal Attraction when they die. | |
| Infested trigger Fatal Attraction when they die. | |
| Boom Bots trigger Fatal Attraction when they die. |