Mutator: Mutually Assured Destruction

Enemy Hybrid units detonate a Nuke upon death.
| Difficulty points | 5 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | No |
Detailed Mutator Information
All hybrids detonate a nuke. There is a 2-second delay before a nuke detonates if the dead hybrid is a Hybrid Nemesis or a Moebius Hybrid A from Part and Parcel, 1-second delay otherwise.
If the hybrid is a Hybrid destroyer, it detonates a small nuke. All other hybrids detonate a large nuke. Nukes deal a base damage of 750 (950 vs structures) within radius #1, 50% of base damage within radius #2, and 25% of base damage within radius #3 as shown in the table below:
| Nuke Type | Radius #1 | Radius #2 | Radius #3 | Example |
|---|---|---|---|---|
| Small | 2 | 2.5 | 3 | ![]() |
| Normal | 4 | 6 | 8 | ![]() |
Mutator Interactions
Concussive Attacks | Hybrid Nukes apply the Concussive Attacks debuff. |
Fatal Attraction | Hybrids will only trigger Mutually Assured Destruction |
Fear | Hybrid Nukes can apply the Fear effect. |
Gift Exchange | Hybrids spawned from Gift Exchange detonate Hybrid Nukes when they die. |
Just Die | Hybrids do not detonate Hybrid Nukes when taking fatal damage and respawning. |
Trick or Treat | Hybrids spawned from Civilians detonate Hybrid Nukes when they die. |
Void Rifts | Hybrids spawned from Void Rifts detonate Hybrid Nukes when they die. |


Concussive Attacks
Fatal Attraction
Fear
Gift Exchange
Just Die
Trick or Treat
Void Rifts