Mutator: Mutually Assured Destruction

Enemy Hybrid units detonate a Nuke upon death.
| Difficulty points | 5 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | No |
Detailed Mutator Information
All hybrids detonate a nuke. There is a 2-second delay before a nuke detonates if the dead hybrid is a Hybrid Nemesis or a Moebius Hybrid A from Part and Parcel, 1-second delay otherwise.
If the hybrid is a Hybrid destroyer, it detonates a small nuke. All other hybrids detonate a large nuke. Nukes deal a base damage of 750 (950 vs structures) within radius #1, 50% of base damage within radius #2, and 25% of base damage within radius #3 as shown in the table below:
| Nuke Type | Radius #1 | Radius #2 | Radius #3 | Example |
|---|---|---|---|---|
| Small | 2 | 2.5 | 3 | ![]() |
| Normal | 4 | 6 | 8 | ![]() |
Mutator Interactions
| Hybrid Nukes apply the Concussive Attacks debuff. | |
| Hybrids will only trigger Mutually Assured Destruction | |
| Hybrid Nukes can apply the Fear effect. | |
| Hybrids spawned from Gift Exchange detonate Hybrid Nukes when they die. | |
| Hybrids do not detonate Hybrid Nukes when taking fatal damage and respawning. | |
| Hybrids spawned from Civilians detonate Hybrid Nukes when they die. | |
| Hybrids spawned from Void Rifts detonate Hybrid Nukes when they die. |

