Mutator: Heroes from the Storm

Every attack wave will be led by Heroes of increasing power.
| Difficulty points | 10 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | No |
Detailed Mutator Information
Heroes will be added to attack waves as the mission goes on using a "Hero Pool" system which keeps track of how many heroes can spawn. The Hero Pool starts at 1. Every time a hero spawns, the Hero Pool gets reduced by 1. At particular mission times, the current value of the Hero Pool is increased as per the following table:
On Dead Of Night, Nydus unloads are regarded as attack wave spawns and will therefore also spawn Amon heroes.
| Time | Count |
|---|---|
| 5:00 | 2 |
| 6:30 | 1 |
| 8:00 | 1 |
| 9:30 | 1 |
| 11:00 | 1 |
| 12:30 | 1 |
| 14:00 | 1 |
| 15:00 | 1 |
| 16:00 | 1 |
| 17:00 | 1 |
| 18:00 | 1 |
| 19:00 | 1 |
| 20:00 | 1 |
Every 30 seconds past 20:00, the counter goes up by 1.
Every attack wave, the Hero Pool will attempt to be depleted and summon the number of heroes in the Hero Pool, subject to the following constraints:
- Maximum allowable heroes per attack wave: 6
- On Mist Opportunities, maximum heroes in a harass wave: 1
- On Temple of the Past, maximum heroes in side ramp attack wave: 1
- On Temple of the Past, maximum heroes in North drop attack wave: 0
- Attack Wave is not an Air Drop attack wave
Note that heroes will not spawn at the attack wave spawn location, but at the attack wave gather location.
Heroes are spawned in a particular order for the first 9 spawns as follows:
- Raynor
- Tychus
- Dehaka
- Karax
- Nova
- Zagara
- Zeratul
- Artanis
- Kerrigan
After the 9th spawn, a random hero will be selected from each set of three heroes (1-3, 4-6, 7-9). For example, spawn #10 will contain either Raynor, Tychus or Dehaka. Spawn #11 will contain either Karax, Nova or Zagara, etc.
Information on the available heroes is shown below.
Artanis
HP/Shields: 2000/2000
Passives:
| Passive | Name | Description | Cooldown |
|---|---|---|---|
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Resurgence | Grants Artanis invulnerability for 3 seconds upon taking lethal damage, preventing death and replenishing his Shields and Life. Also releases a large blast of energy that knocks back and deals 100 damage to all nearby enemies. This effect cannot occur more than once every 60 seconds. | 60 seconds |
Abilities:
| Skill | Name | Description | Cooldown |
|---|---|---|---|
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Lightning Dash | Artanis charges forward, unleashing a blast of energy that deals 100 damage to nearby enemies and stuns them for 2 seconds. | 5 seconds |
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Astral Wind | Heals Artanis and all nearby friendly units for 300 life and 200 shields. | 15 seconds |
Dehaka
HP: 1500
Passives: None
Abilities:
| Skill | Name | Description | Cooldown |
|---|---|---|---|
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Drag | Pulls the target to Dehaka's location and temporarily stuns it (5 seconds). | 10 seconds |
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Generate Spawns | Generates two Spawns of Dehaka that deal 100% normal damage but have 50% life. Spawns last 30 seconds. | 45 seconds |
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Mend | Heals Dehaka for 150, and heals nearby friendly units for 50. An additional 50% of the amount healed regenerates over 15 seconds. | 10 seconds |
Karax
HP/Shields: 750/750
Passives:
| Passive | Name | Description | Cooldown |
|---|---|---|---|
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Master Phase-smith | Karax generates a power field similar to a Pylon. Structures within the power field gain 100% attack speed and 900% production speed. | 0 seconds |
Abilities:
| Skill | Name | Description | Cooldown |
|---|---|---|---|
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Reclamation | Permanently takes control of target enemy robotic unit or Protoss structure. Robotic units include Sentries, Immortals, Reavers and Colossi. | 5 seconds |
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Phase Cannon | Phases in a Photon Cannon that lasts for 30 seconds before leaving the battlefield. The Photon Cannon must be placed within a power field. |
10 seconds |
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Warp In Khaydarin Monolith | Extremely powerful defensive structure. Has superior range and damage, but is very expensive and attacks slowly. Can attack ground and air units. |
10 seconds |
Kerrigan
HP: 5000
Passives: None
Abilities:
| Skill | Name | Description | Cooldown |
|---|---|---|---|
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Leaping Strike | Kerrigan leaps to her target and deals 150 damage. Can be used without a target to travel quickly. | 0 seconds |
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Psionic Shift | Kerrigan dashes through enemies, dealing 50 damage to all enemies in her path. | 0 seconds |
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Apocalypse | Deals 300 damage to enemy units and 700 damage to enemy structures in a large area. | 60 seconds |
Nova
HP: 2250
Passives: None
Abilities:
| Skill | Name | Description | Cooldown |
|---|---|---|---|
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Snipe | Deals 200 damage to target enemy ground or air unit from long range. Can target biological and mechanical units. |
0 seconds |
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Nuke | Calls down a Nuclear Strike at a target location. Nukes take 5 seconds to land, but they deal up to 600 damage to enemies in a large radius. | 60 seconds |
Raynor
HP: 1000
Passives: None
Abilities:
| Skill | Name | Description | Cooldown |
|---|---|---|---|
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Penetrator Round | After carefully aiming, Raynor fires a Penetrator Round that strikes enemies along its path, dealing 80 damage. | 20 seconds |
Tychus
HP: 1000
Passives:
| Skill | Name | Description | Cooldown |
|---|---|---|---|
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Hail of Lead | Tychus' Chaingun deals splash damage (50%) in a small area (1.25 range) around the target. | 0 seconds |
Abilities:
| Skill | Name | Description | Cooldown |
|---|---|---|---|
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Toss Shredder Grenade | Tosses a grenade that explodes for 80 damage in a small radius (2 range). Does not harm friendly units. |
20 seconds |
Zagara
HP: 2250
Passives: None
Abilities:
| Skill | Name | Description | Cooldown |
|---|---|---|---|
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Baneling Barrage | Launches 4 Banelings towards the target point. Each Baneling explodes for 40 damage (80 vs structures). | 10 seconds |
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Spawn Hunter Killers | Spawns 4 Hunter Killers at the target point that last 20 seconds. | 30 seconds |
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Mass Frenzy | Grants all friendly units on the map 25% attack speed and 25% movement speed for 15 seconds. | 120 seconds |
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Infested Drop | Calls down 10 drop-pods onto the target area, dealing 50 damage with each drop-pod and spawning a total of 10 Roaches that last 30 seconds. | 60 seconds |
Zeratul
HP/Shields: 2000/2000
Passives:
| Skill | Name | Description | Cooldown |
|---|---|---|---|
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Permanently Cloaked | Zeratul is permanently cloaked. | 0 seconds |
Abilities:
| Skill | Name | Description | Cooldown |
|---|---|---|---|
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Blink | Teleports Zeratul to a nearby location. | 3 seconds |
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Void Armor | Grants nearby friendly units +100 shields for 10 seconds. | 10 seconds |
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Shadow Blade | Slashes an enemy unit for 500 damage. Can only target ground units. |
6 seconds |
Commander-specific Tips
- Dehaka: Dehaka can Devour Amon's Dehaka (with an Easter Egg voice line). He cannot Devour other heroes.
- Dehaka: Dakrun's knockback can cancel Kerrigan's Apocalypse and Nova's Nuke.
- Tychus: Crooked Sam's Moebius Restraint Matrix upgrade can be used to stun Amon Heroes with his Demolition Charge.
- Vorazun: Oracle Stasis Wards can be used to disable Heroes. Combine with the Stasis Calibration upgrade to be able to attack them while in stasis.
Mutator Interactions
| Aggressive Deployment drops do not contain Amon Heroes. | |
| Amon Heroes spawn Broodlings when they die. | |
| Amon Heroes can give out (1 stack)/receive Avenger stacks. | |
| Amon Heroes get the Barrier buff. | |
| Amon Heroes can carry Plague. | |
| Amon Heroes apply the Concussive Attacks debuff. | |
| Amon Heroes do not get the Evasive Maneuvers buff. | |
| Amon Heroes trigger Fatal Attraction when they die. | |
| Amon Heroes can apply the Fear effect. | |
| Amon Heroes do not launch Fireworks when they die. | |
| Gift spawns do not spawn an Amon Heroes with the capturing attack force. Amon Heroes can capture gifts. | |
| Amon Heroes can get the Hardened Will buff. | |
| Amon Heroes can provide the Inspiration buff. | |
| Amon Heroes respawn when they die. | |
| Amon Heroes have Life Leech. | |
| Amon Heroes do not get the Long Range buff. | |
| Amon Heroes trigger Moment of Silence when they die. | |
| Amon Hero kills increase the Naughty List count. | |
| Amon's Karax's spawned structures will have Photon Overload applied when damaged. | |
| Amon Heroes all have Polarity applied to them. | |
| Amon Heroes can cast abilities other than the ones they already have. | |
| Amon Heroes set the ground on fire when they die. | |
| Amon Heroes create an explosion when they die. | |
| Amon Heroes move faster with Speed Freaks. | |
| Amon Heroes do not Transmute after killing a unit. | |
| Void Reanimators do not resurrect Amon Heroes. | |
| Amon Heroes spawn Infested when they die. | |
| Amon Heroes are cloaked. |

























