Mutator: Self Destruction

Enemy units explode and deal damage to friendly player units upon death.
| Difficulty points | 3 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
All enemy units explode, dealing damage to player units. The explosion occurs after a 1.75 second delay and deals 20 damage in a 1.5 radius. For units with supply cost 3 or more, the explosion repeats at [supply cost + 1] times.
Mutator Interactions
| Units from Aggressive Deployment Drops create an explosion when they die. | |
| Broodlings create an explosion when they die. | |
| Self Destruction applies the Concussive Attacks debuff. | |
| Self Destruction can apply the Fear effect. | |
| Units spawned from Gift Exchange create an explosion when they die. | |
| Amon Heroes create an explosion when they die. | |
| Units do set the ground on fire when taking fatal damage and respawning. | |
| Kill Bots create an explosion when they die. | |
| Mag-mines do not create an explosion when explode. | |
| Mines set the ground on fire when they are destroyed. | |
| Missiles create an explosion when destroyed. | |
| Infested and Aberrations create an explosion when they die. | |
| Propagators create an explosion when they die. | |
| Units spawned from Civilians create an explosion when they die. | |
| Turkeys do not create an explosion when they die. Angry Turkeys create an explosion when they die. The Turking creates an explosion when it does. | |
| Void Reanimators create an explosion when they die. | |
| Units spawned from Void Rifts create an explosion when they die. | |
| Infested create an explosion when they die. | |
| Boom Bots create an explosion when they die. |