Mutator: Turkey Shoot

Supply can only be generated by killing turkeys that wander throughout the map. Doing so may anger the turkeys that remain.
| Difficulty points | 0 |
|---|---|
| Available in custom | No |
| Rollable in Chaos Studios | No |
Detailed Mutator Information
Players start with 50 supply and will need to kill Turkeys on the map in order to raise the supply cap.
The max supply will be reduced every variable interval. The interval is based on the supply. Supply drops by 1 every 250/[Supply]. So, at 250 supply, you will lose 1 Supply/per second.
If players have more supply than they have available, their units will start taking damage after 3 seconds unless they gather more supply. The player whose units will take damage is the player who is currently using the bigger share of the supply. If they are both using the same supply, a player is randomly picked to take damage. Every second, a random unit from that player will take 20 damage. If the player stays above supply cap, the number of units that take damage is increased by 1 every 3 seconds. Combat units are first to take damage. Once all combat units are taking damage, workers will start to take damage.
Initially, 30 turkeys spawn on the map within 7 and 40 range of the player bases. Every 8 seconds, two turkeys will spawn on the map, at least 20 units away from a player's current camera location.
When a turkey is killed, any turkey within 10 range will target the player. Each turkey provides 2 supply. A turkey is shown below.
Turkeys deal 8 damage (16 vs. Structures) every 1.5 seconds and have 10 HP and 0 armor.
On Oblivion Express
This mutator occurred on a weekly mutation which was played on Oblivion Express called "Fowl Play". When trains are destroyed, they normally spawn 5 regular turkeys per carriage (either 7 or 13 carriages per train). However, specific train waves would spawn infested turkeys. The details are shown below:
| Train Wave | Infested Turkeys Per Carriage | Total Spawned |
|---|---|---|
| 3 | 3 | 39 |
| 5 | 4 | 52 |
Infested Turkeys do not generate supply when killed. An infested turkey is shown below:
Infested Turkeys deal 0 damage (70 vs structures) every 2 seconds and have 150 HP and 1 armor.
When the 6th train wave is destroyed, the Turking will spawn. The Turking is shown below:
The Turking deal 250 damage (500 vs structures) every 2 seconds and has 6000 HP and 3 armor. It has an ability "Terrifying Gobble" with a 30-second cooldown that fear all player units within 11 range.
Mutator Interactions
| The Turking does not appear on the minimap. | |
| Turkeys do not spawn Broodlings when they die. Angry Turkeys spawn Broodlings when they die. The Turking does not spawn Broodlings when it dies. | |
| Turkeys do not give out Avenger stacks. Angry Turkeys can give out (1 stack)/receive Avenger stacks. The Turking can give out (10 stacks) Avenger stacks. | |
| Turkeys do not get the Barrier buff. | |
| Turkeys cannot carry Plague. The Turking can carry Plague. | |
| Turkeys apply the Concussive Attacks debuff. | |
| The Turking does not appear on the minimap. | |
| Structures destroyed by Turkeys will be converted. | |
| Turkeys do not get the Evasive Maneuvers buff. Angry Turkeys get the Evasive Maneuvers buff. The Turking does not get the Evasive Maneuvers buff. | |
| Turkeys trigger Fatal Attraction when they die. | |
| Turkeys can apply the Fear effect. | |
| Turkeys do not launch Fireworks when they die. The Turking launches Fireworks when it dies. | |
| Turkeys cannot capture gifts. Angry Turkeys can capture gifts. The Turking can capture gifts. | |
| Turkeys do not cause Hardened Will to activate. Angry Turkeys cause Hardened Will to activate. The Turking can get the Hardened Will buff. | |
| Turkeys do not get the Inspiration buff. Angry Turkeys get the Inspiration buff. The Turking can provide the Inspiration buff. | |
| Turkeys do not respawn when they die. The Turking respawns when it dies. | |
| Normal Turkeys do not provide vision for the Laser Drill. Angry Turkeys provide vision for the Laser Drill. The Turking provides vision for the Laser Drill. | |
| Turkeys have Life Leech. | |
| Turkeys do not get the Long Range buff. | |
| The Turking triggers Moment of Silence when it dies. | |
| Turkey kills increase the Naughty List count. | |
| Turkeys do not have Polarity applied to them. The Turking has Polarity applied to it. | |
| Turkeys cannot cast abilities. | |
| Turkeys set the ground on fire when they die. | |
| Turkeys do not create an explosion when they die. Angry Turkeys create an explosion when they die. The Turking creates an explosion when it does. | |
| Turkeys do not move faster with Speed Freaks. The Turking moves faster with Speed Freaks. | |
| Turkeys can transmute when they deal damage or kill a unit. The Turking does not transmute. | |
| Void Reanimators can resurrect Turkeys. Void Reanimators do not resurrect the Turking. | |
| Turkeys do not spawn Infested when they die. Angry Turkeys spawn Infested when they die. The Turking does not spawn Infested when it dies. | |
| Turkeys are not cloaked. The Turking is cloaked. |