Mutator: Evasive Maneuvers

Enemy units teleport a short distance away upon taking damage.
| Difficulty points | 1 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
The enemy unit will teleport within 5 range of the attacking unit if the attacking unit is less than 20 range away. Otherwise, it will teleport within 5 range of its current position.
In addition to the teleport, the unit becomes invulnerable for 0.25 seconds. A unit cannot teleport more than once every 2 seconds.
Only non-heroic units get the Evasive Maneuvers buff.
Commander-specific Tips
- Swann: Due to how Pulse Cannon damage is dealt, Pulse Cannon only deals about 50% of its stated damage.
Mutator Interactions
| Units from Aggressive Deployment Drops get the Evasive Maneuvers buff. | |
| Broodlings get the Evasive Maneuvers buff. | |
| Units spawned from Gift Exchange get the Evasive Manuevers buff. | |
| Amon Heroes do not get the Evasive Maneuvers buff. | |
| Respawned units get the Evasive Maneuvers buff. | |
| Mines do not get the Evasive Maneuvers buff. | |
| Missiles do not get the Evasive Maneuvers buff. | |
| Infested and Aberrations get the Evasive Maneuvers buff. | |
| Damage blocked by Polarity still triggers Evasive Maneuvers. | |
| Propagators do not get the Evasive Maneuvers buff. | |
| Transmuted units get the Evasive Maneuvers buff. | |
| Units spawned from Civilians get the Evasive Maneuvers buff. | |
| Turkeys do not get the Evasive Maneuvers buff. Angry Turkeys get the Evasive Maneuvers buff. The Turking does not get the Evasive Maneuvers buff. | |
| Void Reanimators do not get the Evasive Maneuvers buff. | |
| Units spawned from Void Rifts get the Evasive Maneuvers buff. | |
| Infested get the Evasive Maneuvers buff. |