Mutator: Double Edged

Damage dealt by your units and structures is dealt back to them, but then healed back over time.

Difficulty points3
Available in customYes
Rollable in Chaos StudiosNo

Detailed Mutator Information

HP is healed at 1 HP per 0.1 seconds as per the in-game code. However, due to the design of this function, HP is only healed at roughly 8HP per second on average. Only the unit that deals damage gets impacted by Double Edged. For example, Carriers are not affected, but their Interceptors are. Units within transports will be safe from the mutator if they are picked up.

Double Edged has an interesting interaction with Life Leech effects on units, such as those from Dehaka's Gene Mutations. Damage that is dealt by Double Edged is also counted towards damage dealt. That is, if a unit deals 100 damage to an enemy unit, it deals 100 damage to itself, and therefore, a total of 200 damage is counted for the Life Leech effect. This results in 40 life heal and 100 life healed over time.

Mutator Interactions

Black DeathUnits with Black Death will die twice as fast with Double Edged active.
Eminent DomainTurrets can be captured by Amon if they deal too much damage to themselves.
FearDamage dealt by Double Edged does not trigger Fear.
Life LeechDamage dealt by Double Edged does not trigger Life Leech.
TransmutationDamage dealt by Double Edged does not trigger Transmutation.