Mutator: Time Warp

Enemy Time Warps are periodically deployed throughout the map.
| Difficulty points | 1 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
Time Warps scale time to 33% of the normal speed, reducing all time-based effects in their area of effect. This includes cooldowns, regeneration, timed life and attacks. They spawn every 3 seconds and there is a 2.5 second delay before a Time Warp becomes active. Each field lasts for 30 seconds. Units with the Frenzied passive (such as Brutalisks, the Odin and Ultralisks) will be unaffected.
Time Warps will always be at least 25 units away from the starting locations as well as at least 4 units away from mineral patches.
Safety Zones
Certain mutators create environmental hazards that can impact/debuff player units, including workers. These mutators get deactivated in areas called "Safety Zones". All player bases and expansions are considered Safety Zones. The mutators that obey the Safety Zone rules are as follows:
- Blizzard
- Going Nuclear*
- Lava Burst
- Orbital Strike
- Purifier Beam
- Temporal Field
- Time Warp
- Twister
*The centers of the nukes will not be placed inside the safety zones. However, nukes can still damage units inside the safety zone due to their large radius.
Images of the Safety Zones for all maps are shown below.
Chain of Ascension
Cradle of Death
Dead of Night
Lock & Load
Malwarfare
Miner Evacuation
Mist Opportunities
Oblivion Express
Part and Parcel
Rifts to Korhal
Scythe of Amon
Temple of the Past
The Vermillion Problem
Void Launch
Void Thrashing
Mutator Interactions
| Time Warps cannot capture gifts. Units caught in a Time Warp can still capture gifts. | |
| Time Warps do not provide vision for the Laser Drill. | |
| Time Warps are not cloaked. |