Mutator: Temporal Field

Enemy Temporal Fields are periodically deployed throughout the map.
| Difficulty points | 1 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
Temporal Fields scale time to 1% of the normal speed, reducing all time-based effects in their area of effect. All cloaked units are revealed. This includes cooldowns, regeneration, and attacks. Heroic units' movement speed and attack speed are slowed to 50%. They spawn every 3 seconds and there is a 1 second delay before a Temporal field becomes active. Each field lasts for 20 seconds.
Temporal Fields will always be at least 30 units away from the starting locations as well as at least 4 units away from mineral patches.
- Dehaka: Primal Mutalisks caught in a Temporal Field do not die as long as they have their Primal Reconstitution passive available.
- Karax: Sentinels caught in a Temporal Field do not die as long as they have their Reconstruction passive available.
- Kerrigan: Ultralisks caught in a Temporal Field do not die as long as they have their resurrection passive available.
- Nova: Infiltration Specialist Nova will lose Super Cloak if she walks into a Temporal Field.
Safety Zones
Certain mutators create environmental hazards that can impact/debuff player units, including workers. These mutators get deactivated in areas called "Safety Zones". All player bases and expansions are considered Safety Zones. The mutators that obey the Safety Zone rules are as follows:
- Blizzard
- Going Nuclear*
- Lava Burst
- Orbital Strike
- Purifier Beam
- Temporal Field
- Time Warp
- Twister
*The centers of the nukes will not be placed inside the safety zones. However, nukes can still damage units inside the safety zone due to their large radius.
Images of the Safety Zones for all maps are shown below.
Chain of Ascension
Cradle of Death
Dead of Night
Lock & Load
Malwarfare
Miner Evacuation
Mist Opportunities
Oblivion Express
Part and Parcel
Rifts to Korhal
Scythe of Amon
Temple of the Past
The Vermillion Problem
Void Launch
Void Thrashing
Mutator Interactions
| Temporal Fields cannot capture gifts. Units caught in a Temporal Field can still capture Gifts. | |
| The area inside a Temporal Field provides vision for the Laser Drill. | |
| Temporal Fields are not cloaked. |