Mutator: Purifier Beam

An enemy Purifier Beam moves across the map toward nearby player units.

Difficulty points2
Available in customYes
Rollable in Chaos StudiosYes

Detailed Mutator Information

The Purifier Beam cannot be destroyed. It does a base damage of 10 every 0.25 seconds within 1 radius, 50% of the base damage within 2.2 radius, and 10% of the base damage within 2.8 radius.

Purifier Beams will always stay least 20 units away from resource patches.

An additional beam will spawn at 10:00 and another one at 20:00. Purifier Beams will always spawn at least 80 units away from Player bases.

Players can "distract" a Purifier beam by setting a unit (or a structure if they are playing Terran) on patrol around the beam. The approximate size of the circle that will work for units of any size or any movement speed should be a circle with diameter equal to the vertical visible area on the screen. By having units set in patrol around the Beam, the Beam will end up following that one unit around throughout the course of the game. Note that for Zerg commanders, Overlords may be used, but they will require the Pneumatized Carapace upgrade.

Safety Zones

Certain mutators create environmental hazards that can impact/debuff player units, including workers. These mutators get deactivated in areas called "Safety Zones". All player bases and expansions are considered Safety Zones. The mutators that obey the Safety Zone rules are as follows:

*The centers of the nukes will not be placed inside the safety zones. However, nukes can still damage units inside the safety zone due to their large radius.

Images of the Safety Zones for all maps are shown below.

Chain of Ascension

Chain of Ascension Safety Zone

Cradle of Death

Cradle of Death Safety Zone

Dead of Night

Dead of Night Safety Zone

Lock & Load

Lock & Load Safety Zone

Malwarfare

Malwarfare Safety Zone

Miner Evacuation

Miner Evacuation Safety Zone

Mist Opportunities

Mist Opportunities Safety Zone

Oblivion Express

Oblivion Express Safety Zone

Part and Parcel

Part and Parcel Safety Zone

Rifts to Korhal

Rifts to Korhal Safety Zone

Scythe of Amon

Scythe of Amon Safety Zone

Temple of the Past

Temple of the Past Safety Zone

The Vermillion Problem

The Vermillion Problem Safety Zone

Void Launch

Void Launch Safety Zone

Void Thrashing

Void Thrashing Safety Zone

Commander-specific Tips

Mutator Interactions

Afraid of the DarkPurifier Beam appears as a red dot on the minimap.
Concussive AttacksPurifier Beam applies the Concussive Attacks debuff.
DarknessPurifier Beam appears as a red dot on the minimap.
FearPurifier Beam can apply the Fear effect.
Gift ExchangePurifier Beam can capture gifts.
Hardened WillPurifier Beam does not cause Hardened Will to activate.
Laser DrillPurifier Beams do not provide vision for the Laser Drill.
Speed FreaksPurifier Beam does not move faster with Speed Freaks.
We Move UnseenPurifier Beam is cloaked.