Mutator: Orbital Strike

Enemy Orbital Strikes are periodically fired throughout the map.
| Difficulty points | 1 |
|---|---|
| Available in custom | Yes |
| Rollable in Chaos Studios | Yes |
Detailed Mutator Information
Orbital Strikes will be cast every 1:20 seconds from the start of the game. They will be at least 30 units away from your main and at least 15 units from any resource patch. Additionally, they will also not be cast if there are less than 5 viable targets.
The number of targets is dependent on the mission time, as shown in the table below:
| Mission Time | Targets |
|---|---|
| 0:00-5:00 | 10 |
| 5:00-8:20 | 3 |
| 8:20-11:40 | 4 |
| 11:40-16:40 | 8 |
| 16:40+ | 10 |
Orbital Strike will fire in two volleys. Each volley has three shots per target, dealing damage of 50 (100 vs armored).
Mission objectives, although not particularly targeted, will take damage from Orbital Strike splash damage.
Safety Zones
Certain mutators create environmental hazards that can impact/debuff player units, including workers. These mutators get deactivated in areas called "Safety Zones". All player bases and expansions are considered Safety Zones. The mutators that obey the Safety Zone rules are as follows:
- Blizzard
- Going Nuclear*
- Lava Burst
- Orbital Strike
- Purifier Beam
- Temporal Field
- Time Warp
- Twister
*The centers of the nukes will not be placed inside the safety zones. However, nukes can still damage units inside the safety zone due to their large radius.
Images of the Safety Zones for all maps are shown below.
Chain of Ascension
Cradle of Death
Dead of Night
Lock & Load
Malwarfare
Miner Evacuation
Mist Opportunities
Oblivion Express
Part and Parcel
Rifts to Korhal
Scythe of Amon
Temple of the Past
The Vermillion Problem
Void Launch
Void Thrashing
Mutator Interactions
| Orbital Strikes apply the Concussive Attacks debuff. | |
| Orbital Strikes can apply the Fear effect. |