Mutator: Going Nuclear

Nukes are launched at random throughout the map.

Difficulty points3
Available in customYes
Rollable in Chaos StudiosYes

Detailed Mutator Information

Nukes get deployed every 2 seconds (with a marker appearing on the ground) and will always be at least 25 units away from your main and at least 15 units from any resource patch.

Nukes will be deploayed within 50 range of a randomly-selected player unit.

Nukes deal a base damage of 750 (950 vs structures) within range 4, 50% of base damage within range 6, and 25% of base damage within range 8 of the center of the nuke.

Safety Zones

Certain mutators create environmental hazards that can impact/debuff player units, including workers. These mutators get deactivated in areas called "Safety Zones". All player bases and expansions are considered Safety Zones. The mutators that obey the Safety Zone rules are as follows:

*The centers of the nukes will not be placed inside the safety zones. However, nukes can still damage units inside the safety zone due to their large radius.

Images of the Safety Zones for all maps are shown below.

Chain of Ascension

Chain of Ascension Safety Zone

Cradle of Death

Cradle of Death Safety Zone

Dead of Night

Dead of Night Safety Zone

Lock & Load

Lock & Load Safety Zone

Malwarfare

Malwarfare Safety Zone

Miner Evacuation

Miner Evacuation Safety Zone

Mist Opportunities

Mist Opportunities Safety Zone

Oblivion Express

Oblivion Express Safety Zone

Part and Parcel

Part and Parcel Safety Zone

Rifts to Korhal

Rifts to Korhal Safety Zone

Scythe of Amon

Scythe of Amon Safety Zone

Temple of the Past

Temple of the Past Safety Zone

The Vermillion Problem

The Vermillion Problem Safety Zone

Void Launch

Void Launch Safety Zone

Void Thrashing

Void Thrashing Safety Zone

Commander-specific Tips

Mutator Interactions

Concussive AttacksNukes apply the Concussive Attacks debuff.
FearNukes can apply the Fear effect.
Laser DrillThe Laser Drill has vision of the area for a short time after the nuke hits.