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Co-op Commander Guide: Vorazun

Matriarch of the Nerazim

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Commander Summary

Vorazun uses the power of cloaked units to wreak havoc around the battlefield, combined with a powerful ability to stop time.

Level Unlocks

Level/Icon Name Description
Shroud of Adun Shroud of Adun Vorazun's Dark Templar have improved shields and cost less vespene gas.
Spear of Adun: Orbital Assimilators Spear of Adun: Orbital Assimilators The Spear of Adun harvests vespene gas from orbit without the need for Probes.

Passive ability.
Shadow Legion Shadow Legion Increases the number of Vorazun's Shadow Guard from 2 to 4. This ability is located in the top panel.
Twilight Council Upgrade Cache Twilight Council Upgrade Cache Upgrades Vorazun's Zealots to Centurions.

New research available on the Twilight Council:
  • Centurions are briefly cloaked and can pass through other units when charging.
  • Allows Centurions to stun nearby enemies.
  • Allows the Stalker's Blink to cloak and restore shields over time.
New Unit: Dark Archon New Unit: Dark Archon Unlocks the ability to warp in Dark Archons from the Gateway.

Powerful attack caster. Can use the Confuse and Mind Control abilities.

Can attack ground and air units.
Dark Templar Upgrade Cache Dark Templar Upgrade Cache New research available on the Dark Shrine:
  • Enables Dark Templar to teleport to nearby locations.
  • Grants Dark Templar the ability to disable units, preventing them from attacking or being attacked for 10 seconds.
Veil of Shadows Veil of Shadows Increases the shield regeneration rate of friendly cloaked units by 400%.
Spear of Adun: Event Horizon Spear of Adun: Event Horizon Negates all armor of enemy units affected by the Black Hole ability. This ability is located in the top panel.
Dark Archon Upgrade Cache Dark Archon Upgrade Cache New research available on the Dark Shrine:
  • Dark Archons start with full energy.
  • Allows a Dark Archon to take control of a targeted unit permanently.
Spear of Adun: Time Stop Spear of Adun: Time Stop Unlocks the Time Stop ability which freezes all enemies in place for 20 seconds. This ability is located in the top panel.
Dark Pylon: Recall Dark Pylon: Recall Unlocks the ability for Dark Pylons to Recall friendly units to their location.
Fleet Beacon Upgrade Cache Fleet Beacon Upgrade Cache New research available on the Fleet Beacon:
  • Permanently cloaks all Corsairs and Oracles.
  • Increases the range of the Void Ray's weapon as it continues to attack.
  • Enemies affected by the Oracle's Stasis Ward can now be attacked.
Spear of Adun: Emergency Recall Spear of Adun: Emergency Recall Upon taking fatal damage, friendly cloaked or burrowed units are recalled to their owner's primary structure. This effect cannot occur more than once every 4 minutes.

Passive ability.
Spear of Adun: Chronomancy Spear of Adun: Chronomancy Reduces the cooldown of Time Stop from 5 minutes to 4 minutes. This ability is located in the top panel.
Strike from the Shadows Strike from the Shadows Increases the weapon damage of friendly cloaked or burrowed units by 15%. Increases the energy regeneration of friendly cloaked or burrowed units by 50%.

Highlighted rows denote large power spikes for the commander.

Achievements

The commander-specific achievements for Vorazun are:

Achievement Name Description
Event Horizon Event Horizon Kill 15 units trapped in a single Black Hole on Hard difficulty.
My Turn My Turn Kill 5,000 enemy units with Vorazun's cloaked units in Co-op Missions.
Shadow Guard Shadow Guard Kill 50 units with Vorazun's Shadow Guard in a single mission on Hard difficulty.
Your Turn Your Turn Your ally kills 1,000 units while Vorazun's Spear of Adun Time Stop is activated in Co-op Missions.

Calldowns

The calldowns for Vorazun, at level 15, with no mastery points added are:

Calldown Name Description Recommended Usage Numbers
Deploy Dark Pylon Deploy Dark Pylon Warps in a Dark Pylon granting supply and power. Dark Pylons also cloak nearby friendly units and structures. Friendly cloaked units deal 15% more attack damage and 50% increased energy regeneration.
  • At the start of the game, warp in your first Dark Pylon to save you from building one for power and supply.
  • Any other Pylons should only be warped in at strategic locations.
  • Use your Dark Pylon's Recall ability to move efficiently around the map.
  • Cooldown: 60 seconds
  • Energy Required: 25
Black Hole Black Hole Creates a Black Hole that pulls in and stuns enemy units. Lasts 8 seconds.
  • Use this with Corsairs to deal with armored air units.
  • A good placement of a Black Hole will allow you to deal with attack waves without losing any units.
  • Cooldown: 0 seconds
  • Energy Required: 25
Deploy Shadow Guard Deploy Shadow Guard Deploys 4 elite Dark Templar at the target location that last for 60 seconds.
  • The first Shadow Guard should be used to clear out your expansion.
  • Make use of their Blink ability to move them quickly from one location to another, in addition to any Dark Pylons you have out.
  • Cooldown: 180 seconds
  • Energy Required: 50
Time Stop Time Stop Alters space-time, freezing all enemies in place for 20 seconds. Unlimited range.
  • One of the most powerful calldowns in the game.
  • This should be used as soon as it is off cooldown, so make sure you are ready to push.
  • Push into heavily fortified bases and use this as soon as enemy units start attacking you.
  • Coolup: 240 seconds
  • Cooldown: 240 seconds

The Deploy Dark Pylon ability brings a Dark Pylon onto the battlefield. This structure has abilities itself, shown below:

Dark Pylon

Dark Pylon

Ability Name Description Cooldown
Recall Recall Teleports all friendly units in the target area to the location of the Dark Pylon. 60 seconds

The Deploy Shadow Guard ability brings Shadow Guards onto the battlefield. These units have abilities themselves, shown below:

Shadow Guard

Shadow Guard

Ability Name Description Cooldown
Shadow Fury Shadow Fury Jump from target to target, dealing 20 (+15 vs. Light) damage with each jump. Hits 5 times. 15 seconds
Blink Blink Teleport to a nearby target location. 10 seconds
Void Stasis Void Stasis Places target unit or structure in stasis for 10 seconds, disabling the unit for the duration of the effect. Units and structures in stasis cannot be attacked or affected by abilities.

Can target structures or ground units.
15 seconds

Sub-Ascension Leveling

Difficulty: Moderate

As Vorazun's Corsairs can't cloak during early levels and Black Hole does not negate armor, build Dark Templars and Stalkers as your core army composition. Stalkers can deal with air units fairly well, especially when they have their Blink upgrades which can regenerate their shields rapidly. Due to the lack of Emergency Recall during early stages of leveling, use Black Holes liberally to ensure you do not lose Dark Templars.

While leveling through Mastery levels, allocate points into Power Set 3's Spear of Adun Energy mastery until you hit the desired number of points, before allocating them to Chrono Boost efficiency.

Masteries

Below are the three Power Sets for Vorazun with the recommended point allocations for each. Note that these are meant to serve a general, all-purpose build that is effective across all maps with no Prestiges selected. You are highly encourged to change these masteries to suit your playstyle and particular challenges you face (e.g. Weekly Mutations).

Power Set 1:

Power Value Recommended Points to Add Further Considerations
Dark Pylon Range 2% per point
60% maximum
0 Dark Pylon range can be used if you intend on using Dark Pylons offensively with units that do not have cloak. For example, Void Rays can benefit from the general cloaking passives that Vorazun offers. By warping in a Dark pylon near your army, you'll be able to take advantage of those buffs, even if you use units that do not naturally have cloak.
Black Hole Duration 2% per point
60% maximum
30

Black Hole Duration is a better mastery as it gives your units more time to deal with enemies.

Power Set 2:

Power Value Recommended Points to Add Further Considerations
Shadow Guard Duration 2 sec per point
60 sec maximum
30 Additional points into Shadow Guard Duration increases up time of the Shadowguard to allow for clearing of the expansion as well as dealing with early game attack waves. It provides Vorazun with an early-game pushing capability. However, they will be sacrificing Time Stop movement speed increases which will allow them to take out more high-priority targets.
Time Stop Unit Speed Increase 1% per point
30% maximum
0

Shadow Guard is generally a more versatile pick, as it provides Vorazun with a way of handling the early game. However, it does mean that Time Stop cannot be used as effectively to snipe targets.

Power Set 3:

Power Value Recommended Points to Add Further Considerations
Chrono Boost Efficiency 1% per point
30% maximum
0 Points may be taken out of the Initial Spear of Adun energy mastery for the Chrono Boost mastery. However, this will sacrifice a player's early-game pushing potential.
Initial and Maximum Spear of Adun Energy 3 per point
90 maximum
30

A full 30 points into the initial energy will provide Vorazun players with the early-game pushing potential they require while they build up army and compounds very well with 30 points into the Shadow Guard duration mastery above. The Shadow Guard will need to be microed more carefully to take advantage of their full timer, but as a result, can solve Vorazun's Early game problems.

Prestiges

Below are the prestiges for Vorazun. Note that "Effective Level" is the level at which the prestige achieves it full effect.

Level Name Description Effective Level Notes
1 Spirit of Respite
  • Advantages:
    • Emergency Recall recalls cloaked units to the closest Nexus or Dark Pylon instead of the primary structure and heals life and shields to full.
    • Deploy Dark Pylon cooldown and cost reduced by 50%.
  • Disadvantages:
    • Dark Pylons lose Recall.
13 None
This prestige sacrifices Vorazun's mobility but allows her to quickly bring back recalled units onto the battlefield. The lack of mobility can be solved partially by being aware of mission timings. Another advantage of this prestige is it helps when playing against the Black Death mutator well by keeping infected units away from your mineral line. This prestige should be played while leveling Vorazun up to level 11, as it has no disadvantage.

Level Name Description Effective Level Notes
2 Withering Siphon
  • Advantages:
    • Void Stasis, Confusion, Stasis Ward, Disruption Web, and Darkcoil may affect Heroic units and cause enemies to lose 20 life per second. This effect cannot kill.
  • Disadvantages:
    • Combat units deal 25% reduced damage.
    • Stasis Ward duration reduced by 75%.
6
  • DoT effects do not stack
  • Only way to deal DoT damage to air units is using Confusion
The fact that this prestige does not kill severely limits its potential utility. Additionally, the reduction of the Stasis Ward duration further reduces the effectiveness of this Prestige, since Stasis Ward with Stasis Calibration is a very powerful tool in Vorazun's kit for dealing with attack waves and other difficult situations.

Level Name Description Effective Level Notes
3 Keeper of Shadows
  • Advantages:
    • Time Stop becomes targeted. All Shadow Guard who have died are resurrected at the target location.
  • Disadvantages:
    • Shadow Guard duration reduced by 40%.
10
  • Shadow Guard duration Mastery applied first, then duration reduced by 40%
  • Shadow Guards do not need to be killed. Despawned Shadow Guards will also spawn
  • Time Stop is still a global effect. Target location is where Shadow Guards spawn
This prestige allows Time Stop to get more powerful as the player utilizes their Shadow Guard calldowns. However, the duration reduction of the Shadow Guards will mean that the player will need to clearly know how to utilize them effectively, even while using the Shadow Guard duration mastery.

Both Spirit of Respite and Keeper of Shadows are solid picks for general Vorazun-play, and will come down to the player's preferred playstyle. However, playing Vorazun without a Prestige Talent selected also works fine.

Recommended Army Composition

The recommended army composition for Vorazun is below. Note that this assumes no Prestige talent selected and recommended Mastery Allocations. This is a basic recommendation for your army framework. It is recommended to gain an understanding for each of the units in the Units section and further add tech units so that you are able to better handle the situations you face.

Dark TemplarCorsair

Dark Templar/Corsair builds can handle anything that is thrown at them. The ratio of Dark Templars to Corsairs will depend on the enemy composition you are facing.

Combat Units

For more information on Vorazun's unit stats, comparison between units and upgrade calculations, visit the Data Tables page.

Vorazun's combat units are listed below:

Centurion

Centurion

  • Their role as a melee ground unit is overshadowed by the effectiveness of Dark Templars.
  • Generally not worth making, even as a mineral dump.

Skills:

Skill Name Description Cooldown Energy Cost
Shadow Charge Shadow Charge Intercepts nearby enemies and increases the Centurion's movement speed. Ability can only be used once every 10 seconds.

Briefly cloaks the Centurion and allows it to move through other units.
10 seconds 0
Darkcoil Darkcoil Stuns nearby enemy ground units for 2.5 seconds. Also temporarily grants the Centurion 100 additional shields for 2 seconds.

Massive units are slowed.
10 seconds 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Shadow Charge Shadow Charge Allows Centurions to intercept nearby enemies. Also increases their movement speed by 0.25. 100/100 60 seconds
Darkcoil Darkcoil Allows Centurions to stun nearby enemy ground units and increases their shields by 100 for a short duration.

Massive units are slowed.
150/150 90 seconds
Stalker

Stalker

  • Useful alternative for anti-air.
  • They are worth making on maps with low amounts of air.
  • Helpful for dealing with early-game threats.

Skills:

Skill Name Description Cooldown Energy Cost
Blink Blink Teleports the Stalker to a nearby target location. Ability can only be used once every 8 seconds. 8 seconds 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Blink Blink Allows Stalkers to teleport to a nearby target location. 100/100 60 seconds
Phase Reactor Phase Reactor Blink now cloaks the Stalker and restores 80 shields over 5 seconds. 150/150 90 seconds
Dark Templar

Dark Templar

  • Should be the core of your army on most maps.
  • Extremely powerful with the "Blink" and the "Shadow Fury" Upgrades.

Skills:

Skill Name Description Cooldown Energy Cost
Shadow Fury Shadow Fury Jump from target to target, dealing 20 (+15 vs. Light) damage with each jump. Hits 5 times. 15 seconds 0
Blink Blink Teleport to a nearby target location. 10 seconds 0
Void Stasis Void Stasis Places target unit or structure in stasis for 10 seconds, disabling the unit for the duration of the effect. Units and structures in stasis cannot be attacked or affected by abilities.

Can target structures or ground units.
15 seconds 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Shadow Fury Shadow Fury Allows Dark Templar to jump from target to target, dealing 20 (+15 vs. Light) damage with each jump. Hits 5 times. 200/200 120 seconds
Blink Blink Enables Dark Templar to teleport to nearby locations. 150/150 90 seconds
Void Stasis Void Stasis Grants Dark Templar an ability to phase a target unit or structure out of existence for 10 seconds. This disables it entirely and prevents it from being attacked by units or abilities.

Can target structures or ground units.
200/200 120 seconds
Dark Archon

Dark Archon

  • Extremely expensive unit.
  • Draws a lot of aggro due to its powerful abilities.
  • Looks good in theory, but in practice, not very effective due to high energy costs.
  • Useful for dealing with Baneling attack waves by casting Confusion on the wave.

Skills:

Skill Name Description Cooldown Energy Cost
Confusion Confusion Forces enemy units in the target area to attack each other for 10 seconds.

Heroic units are immune.
8 seconds 50
Mind Control Mind Control Permanently takes control of a target enemy unit.

Heroic units are immune.
30 seconds 150

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Argus Crystal Argus Crystal Dark Archons start with full energy. 100/100 60 seconds
Mind Control Mind Control Allows a Dark Archon to take control of a targeted unit permanently.

Heroic units are immune.
150/150 90 seconds
Corsair

Corsair

  • Anti-air unit.
  • Extremely powerful when upgraded and used with Black Hole.
  • "Disruption Web" is a must-have.
  • Ensure you disable Disruption Web's auto-cast so that multiple Corsairs don't cast it on a single area.

Skills:

Skill Name Description Cooldown Energy Cost
Disruption Web Disruption Web Creates a web of energy on the ground that prevents enemy structures and ground units from attacking for 10 seconds. 30 seconds 0

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Disruption Web Disruption Web Grants Corsairs the ability to create a web of energy on the ground that prevents enemy structures and ground units from attacking for 10 seconds. 100/100 60 seconds
Stealth Drive Stealth Drive Permanently cloaks all Corsairs and Oracles. 150/150 90 seconds
Void Ray

Void Ray

  • Heavily affected by the armor rating of its target.
  • Great on missions like Miner Evacuation due to their Hitscan attack, sustain potential and low infested anti-air capabilities.

Skills: None

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Prismatic Range Prismatic Range Increases the range (up to 3 increase) of the Void Ray's weapon as it continues to attack. 150/150 90 seconds
Oracle

Oracle

  • Key detection for Vorazun.
  • Pulsar beam can be used aggressively to increase damage output of your entire army.
  • Stasis Ward can be used to stall attack waves.
  • Extremely fragile unit.

Skills:

Skill Name Description Cooldown Energy Cost
Pulsar Beam Pulsar Beam Charges the Oracle's Pulsar Beam and allows it to attack enemy ground units.

Drains 1.4 energy per second.
4 seconds 0
Stasis Ward Stasis Ward Places a cloaked Stasis Ward at the target location. Once activated by an enemy ground unit, the ward traps nearby enemies in stasis for 15 seconds. Trapped units cannot be attacked or affected by abilities. 0 seconds 50

Upgrades:

Upgrade Name Effect Minerals/Gas Research Time
Stealth Drive Stealth Drive Permanently cloaks all Corsairs and Oracles. 150/150 90 seconds
Stasis Calibration Stasis Calibration Enemies affected by the Oracle's Stasis Ward can now be attacked. 150/150 90 seconds

Build Order

Below is the standard economic build order for Vorazun. For more information on how to read and construct your own build orders, please check the Build Order Theory page.

13 Dark Pylon
15 Assimilator
16 Assimilator
18 Gateway
19 Pylon
22 Change Rally to Expansion
23 Cybernetics Core
27 Shadowguard -> Gas -> Main
28 Twilight + Warp Gate
29 Assimilators + Nexus

Gameplay Guide

Playstyle Traps

A common trap for Vorazun players is to go for a mass Void Ray build. While Void Rays are powerful, they are slow and expensive to make, often putting the player behind for the rest of the game.

Dark Templars, combined with Corsairs are much more powerful and can be massed up much more quickly, due to the reduced gas costs of those units. Combined, they can handle most compositions effectively.

Time Stop Effects

Due to internal workings of map files and due to how Time Stop works in terms of mission triggers, Time Stop behaves slightly differently depending on the map with regards to the main objective and attack wave timings. The table below lists out how Time Stop behaves on every map. A "delayed" entry denotes a delay of 20s (the duration of Time Stop).

Mission Attack Waves Main Objective Other Notes
Chain of Ascension Delayed Hybrid waves delayed Ji'Nara can be pushed
Cradle of Death No delay Mission timer delayed -
Dead of Night N/A Mission timer delayed -
Lock & Load Delayed Lock overload delayed AI will start to aggressively push locks
Malwarfare N/A Terminal purification delayed -
Miner Evacuation Delayed Ship launch delayed Delays Panic Launch times
Mist Opportunities No delay No impact on Harvesters -
Oblivion Express No delay Train spawns delayed -
Part & Parcel No delay No mission timer delay Parts cannot be picked up during Time Stop
Rifts to Korhal No delay Mission timer delayed -
Scythe of Amon No delay No mission timer delay -
Temple of the Past No delay No change to mission time -
The Vermillion Problem No delay Mission timer delayed -
Void Launch Delayed Shuttle spawns delayed -
Void Thrashing Delayed Void Thrasher spawns delayed -

Playstyle Tips